Scene-Aware Audio Rendering via Deep Acoustic Analysis
Zhenyu Tang, Nicholas J. Bryan, Dingzeyu Li, Timothy R. Langlois, Dinesh Manocha
摘要
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an approximate geometric model of a real-world room, we present a novel learning-based method to estimate its acoustic material properties. Our approach is based on deep neural networks that estimate the reverberation time and equalization of the room from recorded audio. These estimates are used to compute material properties related to room reverberation using a novel material optimization objective. We use the estimated acoustic material characteristics for audio rendering using interactive geometric sound propagation and highlight the performance on many real-world scenarios. We also perform a user study to evaluate the perceptual similarity between the recorded sounds and our rendered audio.
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引用它的顶会 Paper7
- AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene SynthesisSusan Liang, Chao Huang, Yapeng Tian, Anurag Kumar 等NeurIPS 2023 · 被引用 77 次
- GWA: A Large High-Quality Acoustic Dataset for Audio ProcessingZhenyu Tang, Rohith Aralikatti, Anton Jeran Ratnarajah, Dinesh ManochaSIGGRAPH 2022 · 被引用 23 次
- Deep-Modal: Real-Time Impact Sound Synthesis for Arbitrary ShapesXutong Jin, Sheng Li, Tianshu Qu, Dinesh Manocha 等ACM MM 2020 · 被引用 20 次
- AV-RIR: Audio-Visual Room Impulse Response EstimationAnton Ratnarajah, Sreyan Ghosh, Sonal Kumar, Purva Chiniya 等CVPR 2024 · 被引用 15 次
- Learning Acoustic Scattering Fields for Dynamic Interactive Sound PropagationZhenyu Tang, Hsien-Yu Meng, Dinesh ManochaIEEE VR 2021 · 被引用 13 次
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