Lune

ACM MM2020顶会

Deep-Modal: Real-Time Impact Sound Synthesis for Arbitrary Shapes

Xutong Jin, Sheng Li, Tianshu Qu, Dinesh Manocha, Guoping Wang

2020年份
20被引次数
8顶会引用

摘要

Model sound synthesis is a physically-based sound synthesis method used to generate audio content in games and virtual worlds. We present a novel learning-based impact sound synthesis algorithm called Deep-Modal. Our approach can handle sound synthesis for common arbitrary objects, especially dynamic generated objects, in real-time. We present a new compact strategy to represent the mode data, corresponding to frequency and amplitude, as fixed-length vectors. This is combined with a new network architecture that can convert shape features of 3D objects into mode data. Our network is based on an encoder-decoder architecture with the contact positions of objects and external forces embedded. Our method can synthesize interactive sounds related to objects of various shapes at any contact position, as well as objects of different materials and sizes. The synthesis process only takes 0.01s on a GTX 1080 Ti GPU. We show the effectiveness of Deep-Modal through extensive evaluation using different metrics, including recall and precision of prediction, sound spectrogram, and a user study.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper8

问问它们各自怎么用它

它引用的顶会 Paper1

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖