Impact of Multimodal Instructions for Tool Manipulation Skills on Performance and User Experience in an Immersive Environment
Cassandre Simon, Manel Boukli Hacene, Flavien Lebrun, Samir Otmane, Amine Chellali
摘要
With the mentoring model, a mentee can learn technical skills under the supervision of more experienced peers who demonstrate their knowledge through several communication modalities. Supporting the mentoring model within shared immersive training simulators holds promise in enhancing mentor-mentee interactions and learning outcomes in a safe environment. However, efficient communication within these spaces remains an open issue. This work presents a user study that explores the combination of communication modalities (verbal-visual, verbal-haptic, visual-haptic, and verbal-visual-haptic) to convey instructions to learners on the amplitude of movements to perform during a tool-handling task in an immersive environment. The study aims to examine the impact of the four modality combinations on performance (speed and accuracy of movement replication), mental workload, and participants’ user experience. The results show that participants achieved higher accuracy with the visual-haptic and verbal-visual-haptic conditions. Moreover, they performed the movements faster, and their movement trajectories were closer to the reference trajectories in the visual-haptic condition. Finally, the most preferred verbal-visual-haptic combination enhanced the users’ sense of presence, co-presence, social presence, and learning experience. No impact on the mental workload was observed. These results suggest that combining haptic and visual modalities is the best suited for enhancing learners’ performance. Adding the verbal modality can also improve the user experience in the immersive learning environment. These findings contribute to improving the design of immersive collaborative systems and pave the way for exploring novel avenues of research into the efficacy of multimodal communication for enhancing the mentoring-based acquisition of technical skills in VR. These tools hold promise for diverse applications, including medical simulation.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- Mentor-Guided Learning in Immersive Virtual Environments: The Impact of Visual and Haptic Feedback on Skill AcquisitionFlavien Lebrun, Cassandre Simon, Assia Boukezzi, Samir Otmane 等IEEE VR 2025 · 被引用 7 次
- How Do We Evaluate Experiences in Immersive Environments?Xiang Li, Wei He, Per Ola KristenssonCHI 2026 · 被引用 4 次
它引用的顶会 Paper2
- Redirecting Desktop Interface Input to Animate Cross-Reality AvatarsJason W. Woodworth, David Broussard, Christoph W. BorstIEEE VR 2022 · 被引用 12 次
- Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VRYitoshee Rahman, Sarker Monojit Asish, Nicholas P. Fisher, Ethan C. Bruce 等IEEE VR 2020 · 被引用 9 次
相关 Paper
- Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality CollaborationRyan Khushan Ghamandi, Ravi Kiran Kattoju, Yahya Hmaiti, Mykola Maslych 等CHI 2024 · 被引用 15 次
- Multimodal Feedback to Make Real Walking in Virtual Reality More Accessible for People with and Without Mobility ImpairmentsM. Rasel Mahmud, Nafisa Anjum, Alberto Cordova, John QuarlesIEEE VR 2026
- The influence of hand visualization in tool-based motor-skills training, a longitudinal studyAylen Ricca, Amine Chellali, Samir OtmaneIEEE VR 2021 · 被引用 33 次
- "One Body, But Four Hands": Exploring the Role of Virtual Hands in Virtual Co-embodimentJingjing Zhang, Xiyao Jin, Han Tu, Hai-Ning Liang 等IEEE VR 2025 · 被引用 4 次
- Tangible Immersive Trauma Simulation: Is Mixed Reality the next level of medical skills training?Jakob Carl Uhl, Helmut Schrom-Feiertag, Georg Regal, Katja Gallhuber 等CHI 2023 · 被引用 45 次
