The influence of hand visualization in tool-based motor-skills training, a longitudinal study
Aylen Ricca, Amine Chellali, Samir Otmane
摘要
Mastering motor skills requires performing the task unconsciously with great speed and accuracy. This is acquired slowly through practice over time. Nonetheless, in domains such as surgery, the training of these skills in the field introduces safety, ethical and economic issues. In this context, immersive VR technologies offer the possibility to recreate real-world situations and allow the trainees to improve their skills in a safe and controlled environment. However, the design of such systems raises new research questions, such as how to represent the user in the virtual environment, and whether this representation can influence motor skills automaticity.
In this work, we focus on how the user's hand representation can impact the training of tool-based motor skills in immersive VR. To investigate this question, we have created a VR simulator for training a tool-based pick and place task, and conducted a user study to evaluate how the user's hand visualization can influence participants' learning performance after a two-week training period. For that purpose, two groups of participants were trained in the VR simulator under one of the two experimental conditions: the presence and the absence of their virtual hands' representation, while a control group received no training. The results of the study show that training on the VR simulator improves the participants' motor task performance when compared with the control group. On the other hand, no difference was observed between the two training groups. This suggests that the user's hand visualization does not always impact tool-based motor tasks training in immersive VR simulators. Indeed, for short-term motor training there was no difference in performance between having a partial embodiment of the user's hands and only the tools representation.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality InteractionJose Luis Ponton, Reza Keshavarz, Alejandro Beacco, Nuria PelechanoCHI 2024 · 被引用 5 次
- Investigating Whether the Mass of a Tool Replica Influences Virtual Training Learning OutcomesJulien Cauquis, Etienne Peillard, Lionel Dominjon, Thierry Duval 等IEEE VR 2024 · 被引用 1 次
它引用的顶会 Paper1
相关 Paper
- Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor TaskIsabel Sophie Fitton, Elizabeth Dark, Manoela Milena Oliveira da Silva, Jeremy Dalton 等CHI 2024 · 被引用 14 次
- Correction of Avatar Hand Movements Supports Learning of a Motor SkillKlemen Lilija, Søren Kyllingsbæk, Kasper HornbækIEEE VR 2021 · 被引用 23 次
- Impact of Multimodal Instructions for Tool Manipulation Skills on Performance and User Experience in an Immersive EnvironmentCassandre Simon, Manel Boukli Hacene, Flavien Lebrun, Samir Otmane 等IEEE VR 2024 · 被引用 6 次
- Comparing Different Grasping Visualizations for Object Manipulation in VR using ControllersGiorgos Ganias, Christos Lougiakis, Akrivi Katifori, Maria Roussou 等IEEE VR 2023 · 被引用 13 次
- Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill LearningDaiki Kodama, Takato Mizuho, Yuji Hatada, Takuji Narumi 等IEEE VR 2023 · 被引用 61 次
