Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VR
Yitoshee Rahman, Sarker Monojit Asish, Nicholas P. Fisher, Ethan C. Bruce, Arun K. Kulshreshth, Christoph W. Borst
摘要
Virtual Reality (VR) headsets with embedded eye trackers are appearing as consumer devices (e.g. HTC Vive Eye, FOVE). These devices could be used in VR-based education (e.g., a virtual lab, a virtual field trip) in which a live teacher guides a group of students. The eye tracking could enable better insights into students’ activities and behavior patterns. For real-time insight, a teacher’s VR environment can display student eye gaze. These visualizations would help identify students who are confused/distracted, and the teacher could better guide them to focus on important objects. We present six gaze visualization techniques for a VR-embedded teacher’s view, and we present a user study to compare these techniques. The results suggest that a short particle trail representing eye trajectory is promising. In contrast, 3D heatmaps (an adaptation of traditional 2D heatmaps) for visualizing gaze over a short time span are problematic.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper3
- A privacy-preserving approach to streaming eye-tracking dataBrendan David-John, Diane Hosfelt, Kevin R. B. Butler, Eakta JainIEEE VR 2021 · 被引用 89 次
- Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video ControlQiao Jin, Yu Liu, Ruixuan Sun, Chen Chen 等CHI 2023 · 被引用 24 次
- Impact of Multimodal Instructions for Tool Manipulation Skills on Performance and User Experience in an Immersive EnvironmentCassandre Simon, Manel Boukli Hacene, Flavien Lebrun, Samir Otmane 等IEEE VR 2024 · 被引用 6 次
相关 Paper
- Gaze Analysis System for Immersive 360° Video for Preservice Teacher EducationChris Lenart, Pegah Ahadian, Yuxin Yang, Simon Suo 等ACM MM 2023 · 被引用 6 次
- EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching SystemsRumeysa Türkmen, Zeynep Ecem Gelmez, Anil Ufuk Batmaz, Wolfgang Stuerzlinger 等CHI 2024 · 被引用 11 次
- Exploiting Object-of-Interest Information to Understand Attention in VR ClassroomsEfe Bozkir, Philipp Stark, Hong Gao, Lisa Hasenbein 等IEEE VR 2021 · 被引用 52 次
- Digital Transformations of Classrooms in Virtual RealityHong Gao, Efe Bozkir, Lisa Hasenbein, Jens-Uwe Hahn 等CHI 2021 · 被引用 69 次
- The Effect of a Foveated Field-of-view Restrictor on VR SicknessIsayas Berhe Adhanom, Nathan Navarro Griffin, Paul R. MacNeilage, Eelke FolmerIEEE VR 2020 · 被引用 32 次
