Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms
Efe Bozkir, Philipp Stark, Hong Gao, Lisa Hasenbein, Jens-Uwe Hahn, Enkelejda Kasneci, Richard Göllner
摘要
Recent developments in computer graphics and hardware technology enable easy access to virtual reality headsets along with integrated eye trackers, leading to mass usage of such devices. The immersive experience provided by virtual reality and the possibility to control environmental factors in virtual setups may soon help to create realistic digital alternatives to conventional classrooms. The importance of such settings has become especially evident during the COVID-19 pandemic, forcing many schools and universities to provide the digital teaching. Researchers foresee that such transformations will continue in the future with virtual worlds becoming an integral part of education. Until now, however, students' behaviors in immersive virtual environments have not been investigated in depth. In this work, we study students' attention by exploiting object-of-interests using eye tracking in different classroom manipulations. More specifically, we varied sitting positions of students, visualization styles of virtual avatars, and hand-raising percentages of peer-learners. Our empirical evidence shows that such manipulations play an important role in students' attention towards virtual peer-learners, instructors, and lecture material. This research may contribute to understanding of how visual attention relates to social dynamics in the virtual classroom, including significant considerations for the design of virtual learning spaces.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper2
- Eye-dominance-guided Foveated RenderingXiaoxu Meng, Ruofei Du, Amitabh VarshneyIEEE VR 2020 · 被引用 63 次
- Directing versus Attracting Attention: Exploring the Effectiveness of Central and Peripheral Cues in Panoramic VideosAnastasia Schmitz, Andrew MacQuarrie, Simon J. Julier, Nicola Binetti 等IEEE VR 2020 · 被引用 9 次
相关 Paper
- Digital Transformations of Classrooms in Virtual RealityHong Gao, Efe Bozkir, Lisa Hasenbein, Jens-Uwe Hahn 等CHI 2021 · 被引用 69 次
- Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VRYitoshee Rahman, Sarker Monojit Asish, Nicholas P. Fisher, Ethan C. Bruce 等IEEE VR 2020 · 被引用 9 次
- PeerEdu: Bootstrapping Online Learning Behaviors via Asynchronous Area of Interest Sharing from Peer GazeSonglin Xu, Dongyin Hu, Ru Wang, Xinyu ZhangCHI 2025 · 被引用 9 次
- Reclaiming VR Design Authority: Deaf Signers Shaping Immersive ClassroomsShuxu Huffman, Laura South, Matthew James Buckman, Raja S. Kushalnagar 等CHI 2026 · 被引用 3 次
- Avatar-Driven Interaction: Constructing Immersive Education in Virtual ClassroomsYue Wu, Wu HeIEEE VR 2026
