Towards Realistic Example-based Modeling via 3D Gaussian Stitching
Xinyu Gao, Ziyi Yang, Bingchen Gong, Xiaoguang Han, Sipeng Yang, Xiaogang Jin
摘要
Abstract Using parts of existing models to rebuild new models, commonly termed as example-based modeling, is a classical methodology in the realm of computer graphics. Previous works mostly focus on shape composition, making them very hard to use for realistic composition of 3D objects captured from real-world scenes. This leads to combining multiple NeRFs into a single 3D scene to achieve seamless appearance blending. However, the current SeamlessNeRF method struggles to achieve interactive editing and harmonious stitching for real-world scenes due to its gradientbased strategy and grid-based representation. To this end, we present an example-based modeling method that com-bines multiple Gaussian fields in a point-based representation using sample-guided synthesis. Specifically, as for composition, we create a GUI to segment and transform multiple fields in real time, easily obtaining a semantically meaningful composition of models represented by 3D Gaussian Splatting (3DGS). For texture blending, due to the discrete and irregular nature of 3DGS, straightforwardly applying gradient propagation as SeamlssNeRF is not supported. Thus, a novel sampling-based cloning method is proposed to harmonize the blending while preserving the original rich texture and content. Our workflow consists of three steps: 1) real-time segmentation and transformation of 3DGS using a well-tailored GUI, 2) KNN analysis to identify boundary points in the intersecting area between the source and target models, and 3) two-phase optimization of the target model using sampling-based cloning and This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore. gradient constraints. Extensive experimental results validate that our approach significantly outperforms previous works in realistic synthesis, demonstrating its practicality.
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引用它的顶会 Paper5
- Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian SplattingZiyi Yang, Xinyu Gao, Yang-Tian Sun, Yihua Huang 等NeurIPS 2024 · 被引用 115 次
- VR-Doh: Hands-on 3D Modeling in Virtual RealityZhaofeng Luo, Zhitong Cui, Shijian Luo, Mengyu Chu 等SIGGRAPH 2025 · 被引用 9 次
- AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and EditingZhaonan Wang, Manyi Li, Changhe TuICCV 2025 · 被引用 5 次
- CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless FusionJames Jincheng Hu, Yuxiao Wu, Youcheng Cai, Ligang LiuCVPR 2026 · 被引用 3 次
- More Natural, More Real: Object-aware Gaussian Splatting for 3D Visual Decoding from Human BrainHaodong Jing, Dongyao Jiang, Jixin Wang, Junhao Jia 等CVPR 2026
它引用的顶会 Paper33
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Block-NeRF: Scalable Large Scene Neural View SynthesisMatthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan 等CVPR 2022 · 被引用 702 次
- LERF: Language Embedded Radiance FieldsJustin Kerr, Chung Min Kim, Ken Goldberg, Angjoo Kanazawa 等ICCV 2023 · 被引用 620 次
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian SplattingZeyu Yang, Hongye Yang, Zijie Pan, Li ZhangICLR 2024 · 被引用 529 次
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