VR-Doh: Hands-on 3D Modeling in Virtual Reality
Zhaofeng Luo, Zhitong Cui, Shijian Luo, Mengyu Chu, Minchen Li
摘要
We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of hand-induced large deformations and enhancing 3D Gaussian Splatting for seamless rendering, VR-Doh provides an interactive and immersive 3D modeling experience. Users can naturally sculpt, deform, and edit objects through both contact- and gesture-based hand-object interactions. To achieve real-time performance, our system incorporates localized simulation techniques, particle-level collision handling, and the decoupling of physical and appearance representations, ensuring smooth and responsive interactions. VR-Doh supports both object creation and editing, enabling diverse modeling tasks such as designing food items, characters, and interlocking structures, all resulting in simulation-ready assets. User studies with both novice and experienced participants highlight the system's intuitive design, immersive feedback, and creative potential. Compared to existing geometric modeling tools, VR-Doh offers enhanced accessibility and natural interaction, making it a powerful tool for creative exploration in VR.
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引用它的顶会 Paper4
- Faster-GS: Analyzing and Improving Gaussian Splatting OptimizationFlorian Hahlbohm, Linus Franke, Martin Eisemann, Marcus A. MagnorCVPR 2026 · 被引用 16 次
- From One World to Another: Interfaces for Efficiently Transitioning Between Virtual EnvironmentsMatt Gottsacker, Yahya Hmaiti, Mykola Maslych, Hiroshi Furuya 等CHI 2026 · 被引用 2 次
- Motion Hierarchical Gaussian for Dynamic Control in VRRunze Fan, Jian Wu, Qixiang Ma, Zhikai Wen 等IEEE VR 2026
- InterCoser: Interactive 3D Character Creation with Disentangled Fine-Grained FeaturesYi Wang, Jian Ma, Zhuo Su, Guidong Wang 等AAAI 2026
它引用的顶会 Paper9
- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual RealityYing Jiang, Chang Yu, Tianyi Xie, Xuan Li 等SIGGRAPH 2024 · 被引用 153 次
- PhysGaussian: Physics-Integrated 3D Gaussians for Generative DynamicsTianyi Xie, Zeshun Zong, Yuxing Qiu, Xuan Li 等CVPR 2024 · 被引用 118 次
- CASSIE: Curve and Surface Sketching in Immersive EnvironmentsEmilie Yu, Rahul Arora, Tibor Stanko, Jakob Andreas Bærentzen 等CHI 2021 · 被引用 57 次
- Medial IPC: accelerated incremental potential contact with medial elasticsLei Lan, Yin Yang, Danny M. Kaufman, Junfeng Yao 等SIGGRAPH 2021 · 被引用 41 次
- Guaranteed globally injective 3D deformation processingYu Fang, Minchen Li, Chenfanfu Jiang, Danny M. KaufmanSIGGRAPH 2021 · 被引用 40 次
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