The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind People
João Guerreiro, Yujin Kim, Rodrigo Nogueira, Seung A. Chung, André Rodrigues, Uran Oh
摘要
As virtual reality (VR) is typically designed in terms of visual experience, it poses major challenges for blind people to understand and interact with the environment. To address this, we propose a design space to explore how to augment objects and their behaviours in VR with a nonvisual audio representation. It intends to support designers in creating accessible experiences by explicitly considering alternative representations to visual feedback. To demonstrate its potential, we recruited 16 blind users and explored the design space under two scenarios in the context of boxing: understanding the location of objects (the opponent's defensive stance) and their movement (opponent's punches). We found that the design space enables the exploration of multiple engaging approaches for the auditory representation of virtual objects. Our findings depicted shared preferences but no one-size-fits-all solution, suggesting the need to understand the consequences of each design choice and their impact on the individual user experience.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper6
- DanmuA11y: Making Time-Synced On-Screen Video Comments (Danmu) Accessible to Blind and Low Vision Users via Multi-Viewer Audio DiscussionsShuchang Xu, Xiaofu Jin, Huamin Qu, Yukang YanCHI 2025 · 被引用 26 次
- Investigating Virtual Reality Locomotion Techniques with Blind PeopleRenato Alexandre Ribeiro, Inês Gonçalves, Manuel Piçarra, Letícia Seixas Pereira 等CHI 2024 · 被引用 23 次
- Asleep at the Virtual Wheel: The Increasing Inaccessibility of Virtual Reality ApplicationsCraig Anderton, Chris Creed, Sayan Sarcar, Arthur TheilCHI 2025 · 被引用 10 次
- Designing and Evaluating a VR Boxing Experience with Blind PeopleDiogo Furtado, Renato Alexandre Ribeiro, Manuel Piçarra, Letícia Seixas Pereira 等CHI 2025 · 被引用 3 次
- Exploring Aiming Techniques for Blind People in Virtual RealityJoão Mendes, Manuel Piçarra, Inês Gonçalves, André Rodrigues 等IEEE VR 2025 · 被引用 3 次
它引用的顶会 Paper5
- Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual WorldsAlexa F. Siu, Mike Sinclair, Robert Kovacs, Eyal Ofek 等CHI 2020 · 被引用 115 次
- Towards Understanding Diminished RealityYifei Cheng, Hang Yin, Yukang Yan, Jan Gugenheimer 等CHI 2022 · 被引用 76 次
- NavStick: Making Video Games Blind-Accessible via the Ability to Look AroundVishnu Nair, Jay L. Karp, Samuel Silverman, Mohar Kalra 等UIST 2021 · 被引用 46 次
- Systematic Design Space Exploration of Discrete Virtual Rotations in VRDaniel Zielasko, Jonas Heib, Benjamin WeyersIEEE VR 2022 · 被引用 20 次
- Exploring the Design Space for Immersive Embodiment in DanceDanielle M. Lottridge, Rebecca Weber, Eva-Rae McLean, Hazel Williams 等IEEE VR 2022 · 被引用 11 次
相关 Paper
- Comparing Vibrotactile and Skin-Stretch Haptic Feedback for Conveying Spatial Information of Virtual Objects to Blind VR UsersJiasheng Li, Zining Zhang, Zeyu Yan, Yuhang Zhao 等IEEE VR 2025 · 被引用 3 次
- From Selfie Stick to Virtual Cane: Enabling Blind Exploration through Mobile Virtual RealityHao Tang, Hong Zhao, Xinpeng Liu, Zhenchao Xia 等CHI 2026
- Virtual Worlds Beyond Sight: Designing and Evaluating an Audio-Haptic System for Non-Visual VR ExplorationAayush Shrestha, Joseph MallochCHI 2025 · 被引用 6 次
- EarVR: Using Ear Haptics in Virtual Reality for Deaf and Hard-of-Hearing PeopleMohammadreza Mirzaei, Peter Kán, Hannes KaufmannIEEE VR 2020 · 被引用 73 次
- Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing PeopleMohammadreza Mirzaei, Peter Kán, Hannes KaufmannIEEE VR 2021 · 被引用 11 次
