Designing and Evaluating a VR Boxing Experience with Blind People
Diogo Furtado, Renato Alexandre Ribeiro, Manuel Piçarra, Letícia Seixas Pereira, Carlos Duarte, André Rodrigues, João Guerreiro
摘要
Virtual Reality (VR) offers immersive experiences through advanced interaction mechanisms and rich sensory stimuli but is often inaccessible to blind people due to its over-reliance on visual feedback. While prior work has investigated specific aspects of VR accessibility, there is little knowledge on how to design full, feature-rich VR experiences accessible to blind people. This paper presents the design and evaluation of a VR Boxing experience, developed through participatory design with an ex-professional boxer who is now blind. A user study with 15 blind participants explored their perceptions of the three-mode experience developed – Heavy Bag Training, Coach Training, and Combat – to inform the design of accessible VR experiences. Our findings highlight the importance of combining natural movement, rich auditory feedback, and well-timed guidance that also fosters user independence. Furthermore, they demonstrate the value of structured progression in complexity, while also opening opportunities for engaging spatial awareness and coordination training.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper6
- Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual WorldsAlexa F. Siu, Mike Sinclair, Robert Kovacs, Eyal Ofek 等CHI 2020 · 被引用 115 次
- The Effects of Cognitive Load on Engagement in a Virtual Reality Learning EnvironmentJhon Bueno Vesga, Xinhao Xu, Hao HeIEEE VR 2021 · 被引用 61 次
- NavStick: Making Video Games Blind-Accessible via the Ability to Look AroundVishnu Nair, Jay L. Karp, Samuel Silverman, Mohar Kalra 等UIST 2021 · 被引用 46 次
- "My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital GamesDavid Gonçalves, Manuel Piçarra, Pedro Pais, João Guerreiro 等CHI 2023 · 被引用 36 次
- The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind PeopleJoão Guerreiro, Yujin Kim, Rodrigo Nogueira, Seung A. Chung 等IEEE VR 2023 · 被引用 32 次
相关 Paper
- Comparing Vibrotactile and Skin-Stretch Haptic Feedback for Conveying Spatial Information of Virtual Objects to Blind VR UsersJiasheng Li, Zining Zhang, Zeyu Yan, Yuhang Zhao 等IEEE VR 2025 · 被引用 3 次
- From Selfie Stick to Virtual Cane: Enabling Blind Exploration through Mobile Virtual RealityHao Tang, Hong Zhao, Xinpeng Liu, Zhenchao Xia 等CHI 2026
- Three Modalities, Two Design Probes, One Prototype, and No Vision: Experience-Based Co-Design of a Multi-modal 3D Data Visualization ToolSanchita S. Kamath, Aziz N. Zeidieh, Venkatesh Potluri, Sile O'Modhrain 等CHI 2026
- VRSight: An AI-Driven Scene Description System to Improve Virtual Reality Accessibility for Blind PeopleDaniel Killough, Justin Feng, Zheng Xue "ZX" Ching, Daniel Wang 等UIST 2025 · 被引用 3 次
- Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing PeopleMohammadreza Mirzaei, Peter Kán, Hannes KaufmannIEEE VR 2021 · 被引用 11 次
