"My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games
David Gonçalves, Manuel Piçarra, Pedro Pais, João Guerreiro, André Rodrigues
摘要
Fig. 1. Screenshot of a totally blind YouTuber (C4), playing The Legend of Zelda: Majora's Mask. C4 hits objects around by using the character's sword in order to feel the surroundings.
Mainstream games are typically designed around the visual experience, with behaviors and interactions highly dependent on vision.
Despite this, blind people are playing mainstream games while dealing with and overcoming inaccessible content, often together with friends and audiences. In this work, we analyze over 70 hours of YouTube videos, where blind content-creators play visual-centric games. We point out the various strategies employed by players to overcome barriers that permeate mainstream games. We refect on ways to enable and improve blind players' experience with these games, shedding light on the positive and negative consequences of apparently benign design choices. Our observations underline how game elements are appropriated for accessibility, the incidental consequences of audio design, and the trade-ofs between accessibility, agency, and engagement.
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