Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
Vishnu Nair, Hanxiu 'Hazel' Zhu, Peize Song, Jizhong Wang, Brian A. Smith
摘要
Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environments and make new discoveries, which is integral to many games. Sighted players experience discovery by surveying environments and identifying unexplored areas. Current accessibility tools, however, guide BLV players directly to items and places, robbing them of that experience. Thus, a crucial challenge is to develop navigation assistance tools that also foster exploration and discovery. To address this challenge, we propose the concept of exploration assistance in games and design Surveyor, an in-game exploration assistance tool that enhances discovery by tracking where BLV players look and highlighting unexplored areas. We designed Surveyor using insights from a formative study and compared Surveyor’s effectiveness to approaches found in existing accessible games. Our findings reveal implications for facilitating richer play experiences for BLV users within games.
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引用它的顶会 Paper4
- How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and StrategiesZihe Ran, Xiyu Li, Qing Xiao, Xianzhe Fan 等CHI 2025 · 被引用 9 次
- Branch Explorer: Leveraging Branching Narratives to Support Interactive 360° Video Viewing for Blind and Low Vision UsersShuchang Xu, Xiaofu Jin, Wenshuo Zhang, Huamin Qu 等UIST 2025 · 被引用 4 次
- Exploring Aiming Techniques for Blind People in Virtual RealityJoão Mendes, Manuel Piçarra, Inês Gonçalves, André Rodrigues 等IEEE VR 2025 · 被引用 3 次
- Idea11y: Enhancing Accessibility in Collaborative Ideation for Blind or Low Vision Screen Reader UsersMingyi Li, Huiru Yang, Nihar Sanda, Maitraye DasCHI 2026 · 被引用 1 次
它引用的顶会 Paper4
- NavStick: Making Video Games Blind-Accessible via the Ability to Look AroundVishnu Nair, Jay L. Karp, Samuel Silverman, Mohar Kalra 等UIST 2021 · 被引用 46 次
- "My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital GamesDavid Gonçalves, Manuel Piçarra, Pedro Pais, João Guerreiro 等CHI 2023 · 被引用 36 次
- ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision UsersVishnu Nair, Hanxiu 'Hazel' Zhu, Brian A. SmithCHI 2023 · 被引用 26 次
- "I Want to Figure Things Out": Supporting Exploration in Navigation for People with Visual ImpairmentsGaurav Jain, Yuanyang Teng, Dong Heon Cho, Yunhao Xing 等CSCW 2023 · 被引用 23 次
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