Learning in two-player zero-sum partially observable Markov games with perfect recall
Tadashi Kozuno, Pierre Ménard, Rémi Munos, Michal Valko
摘要
We study the problem of learning a Nash equilibrium (NE) in an imperfect information game (IIG) through self-play. Precisely, we focus on two-player, zero-sum, episodic, tabular IIG under the perfect-recall assumption where the only feedback is realizations of the game (bandit feedback). In particular, the dynamics of the IIG is not known-we can only access it by sampling or interacting with a game simulator. For this learning setting, we provide the Implicit Exploration Online Mirror Descent (IXOMD) algorithm. It is a model-free algorithm with a high-probability bound on the convergence rate to the NE of order 1/ √ T where T is the number of played games. Moreover, IXOMD is computationally efficient as it needs to perform the updates only along the sampled trajectory.
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引用它的顶会 Paper7
- Adapting to game trees in zero-sum imperfect information gamesCôme Fiegel, Pierre Ménard, Tadashi Kozuno, Rémi Munos 等ICML 2023 · 被引用 13 次
- An Efficient Deep Reinforcement Learning Algorithm for Solving Imperfect Information Extensive-Form GamesLinjian Meng, Zhenxing Ge, Pinzhuo Tian, Bo An 等AAAI 2023 · 被引用 8 次
- Local and Adaptive Mirror Descents in Extensive-Form GamesCôme Fiegel, Pierre Ménard, Tadashi Kozuno, Rémi Munos 等NeurIPS 2024 · 被引用 3 次
- Partially Observable RL with B-Stability: Unified Structural Condition and Sharp Sample-Efficient AlgorithmsFan Chen, Yu Bai, Song MeiICLR 2023 · 被引用 2 次
- Partially Observable Multi-agent RL with (Quasi-)Efficiency: The Blessing of Information SharingXiangyu Liu, Kaiqing ZhangICML 2023
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- Bandit Linear Optimization for Sequential Decision Making and Extensive-Form GamesGabriele Farina, Robin Schmucker, Tuomas SandholmAAAI 2021 · 被引用 25 次
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