Fast computation of Nash Equilibria in Imperfect Information Games
Rémi Munos, Julien Pérolat, Jean-Baptiste Lespiau, Mark Rowland, Bart De Vylder, Marc Lanctot, Finbarr Timbers, Daniel Hennes, Shayegan Omidshafiei, Audrunas Gruslys, Mohammad Gheshlaghi Azar, Edward Lockhart, Karl Tuyls
摘要
We introduce and analyze a class of algorithms, called Mirror Ascent against an Improved Opponent (MAIO), for computing Nash equilibria in two-player zero-sum games, both in normal form and in sequential form with imperfect information. These algorithms update the policy of each player with a mirror-ascent step to maximize the value of playing against an improved opponent. An improved opponent can be a best response, a greedy policy, a policy improved by policy gradient, or by any other reinforcement learning or search techniques. We establish a convergence result of the last iterate to the set of Nash equilibria and show that the speed of convergence depends on the amount of improvement offered by these improved policies. In addition, we show that under some condition, if we use a best response as improved policy, then an exponential convergence rate is achieved.
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引用它的顶会 Paper7
- Nash Learning from Human FeedbackRémi Munos, Michal Valko, Daniele Calandriello, Mohammad Gheshlaghi Azar 等ICML 2024 · 被引用 212 次
- Near-Optimal Learning of Extensive-Form Games with Imperfect InformationYu Bai, Chi Jin, Song Mei, Tiancheng YuICML 2022 · 被引用 31 次
- Learning in two-player zero-sum partially observable Markov games with perfect recallTadashi Kozuno, Pierre Ménard, Rémi Munos, Michal ValkoNeurIPS 2021 · 被引用 23 次
- Adapting to game trees in zero-sum imperfect information gamesCôme Fiegel, Pierre Ménard, Tadashi Kozuno, Rémi Munos 等ICML 2023 · 被引用 13 次
- Local and Adaptive Mirror Descents in Extensive-Form GamesCôme Fiegel, Pierre Ménard, Tadashi Kozuno, Rémi Munos 等NeurIPS 2024 · 被引用 3 次
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