Near-Optimal Learning of Extensive-Form Games with Imperfect Information
Yu Bai, Chi Jin, Song Mei, Tiancheng Yu
摘要
This paper resolves the open question of designing near-optimal algorithms for learning imperfect-information extensive-form games from bandit feedback. We present the first line of algorithms that require only episodes of play to find an -approximate Nash equilibrium in two-player zero-sum games, where are the number of information sets and are the number of actions for the two players. This improves upon the best known sample complexity of by a factor of , and matches the information-theoretic lower bound up to logarithmic factors. We achieve this sample complexity by two new algorithms: Balanced Online Mirror Descent, and Balanced Counterfactual Regret Minimization. Both algorithms rely on novel approaches of integrating balanced exploration policies into their classical counterparts. We also extend our results to learning Coarse Correlated Equilibria in multi-player general-sum games.
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引用它的顶会 Paper18
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- Policy Space Diversity for Non-Transitive GamesJian Yao, Weiming Liu, Haobo Fu, Yaodong Yang 等NeurIPS 2023 · 被引用 28 次
- Improving LLM General Preference Alignment via Optimistic Online Mirror DescentYuheng Zhang, Dian Yu, Tao Ge, Linfeng Song 等NeurIPS 2025 · 被引用 27 次
- Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror DescentYu Bai, Chi Jin, Song Mei, Ziang Song 等NeurIPS 2022 · 被引用 24 次
- Adapting to game trees in zero-sum imperfect information gamesCôme Fiegel, Pierre Ménard, Tadashi Kozuno, Rémi Munos 等ICML 2023 · 被引用 13 次
它引用的顶会 Paper14
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- A Sharp Analysis of Model-based Reinforcement Learning with Self-PlayQinghua Liu, Tiancheng Yu, Yu Bai, Chi JinICML 2021 · 被引用 137 次
- Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror DescentGabriele Farina, Christian Kroer, Tuomas SandholmAAAI 2021 · 被引用 91 次
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