MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing
Cong Wang, Di Kang, Heyi Sun, Shen-Han Qian, Zixuan Wang, Linchao Bao, Song-Hai Zhang
摘要
Creating high-fidelity head avatars from multi-view videos is essential for many AR/VR applications. However, current methods often struggle to achieve high-quality renderings across all head components (e.g., skin vs. hair) due to the limitations of using one single representation for elements with varying characteristics. In this paper, we introduce a Hybrid Mesh-Gaussian Head Avatar (MeGA) that models different head components with more suitable representations. Specifically, we employ an enhanced FLAME mesh for the facial representation and predict a UV displacement map to provide per-vertex offsets for improved personalized geometric details. To achieve photorealistic rendering, we use deferred neural rendering to obtain facial colors and decompose neural textures into three meaningful parts. For hair modeling, we first build a static canonical hair using 3D Gaussian Splatting. A rigid transformation and an MLP-based deformation field are further applied to handle complex dynamic expressions. Combined with our occlusion-aware blending, MeGA generates higher-fidelity renderings for the whole head and naturally supports diverse downstream tasks. Experiments on the NeRSemble dataset validate the effectiveness of our designs, outperforming previous state-of-the-art methods and enabling versatile editing capabilities, including hairstyle alteration and texture editing. The code is released in https://github.com/conallwang/MeGA .
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引用它的顶会 Paper8
- Generalizable and Animatable Gaussian Head AvatarXuangeng Chu, Tatsuya HaradaNeurIPS 2024 · 被引用 115 次
- GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head AvatarSeungjun Moon, Hah Min Lew, Seungeun Lee, Ji-Su Kang 等ICCV 2025 · 被引用 2 次
- OFERA: Blendshape-Driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VRSeokhwan Yang, Boram Yoon, Seoyoung Kang, Hail Song 等IEEE VR 2026 · 被引用 1 次
- UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based DeformationZeyu Xiao, Mingyang Sun, Yimin Cong, Lintao Wang 等AAAI 2026
- EfficientMonoHair: Fast Strand-Level Reconstruction from Monocular Video via Multi-View Direction FusionDa Li, Dominik Engel, Deng Luo, Ivan ViolaCVPR 2026
它引用的顶会 Paper24
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler 等CVPR 2024 · 被引用 360 次
- Mixture of volumetric primitives for efficient neural renderingStephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhöfer 等SIGGRAPH 2021 · 被引用 240 次
- HeadNeRF: A Realtime NeRF-based Parametric Head ModelYang Hong, Bo Peng, Haiyao Xiao, Ligang Liu 等CVPR 2022 · 被引用 189 次
- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D GaussiansShenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli 等CVPR 2024 · 被引用 175 次
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