Video See-Through Mixed Reality with Focus Cues
Christoph Ebner, Shohei Mori, Peter Mohr, Yifan Peng, Dieter Schmalstieg, Gordon Wetzstein, Denis Kalkofen
摘要
This work introduces the first approach to video see-through mixed reality with full support for focus cues. By combining the flexibility to adjust the focus distance found in varifocal designs with the robustness to eye-tracking error found in multifocal designs, our novel display architecture reliably delivers focus cues over a large workspace. In particular, we introduce gaze-contingent layered displays and mixed reality focal stacks, an efficient representation of mixed reality content that lends itself to fast processing for driving layered displays in real time. We thoroughly evaluate this approach by building a complete end-to-end pipeline for capture, render, and display of focus cues in video see-through displays that uses only off-the-shelf hardware and compute components.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- HoloBeam: Paper-Thin Near-Eye DisplaysKaan Aksit, Yuta ItohIEEE VR 2023 · 被引用 22 次
- Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus CuesChristoph Ebner, Peter Mohr, Tobias Langlotz, Yifan Peng 等IEEE VR 2023 · 被引用 5 次
它引用的顶会 Paper2
相关 Paper
- Towards occlusion-aware multifocal displaysJen-Hao Rick Chang, Anat Levin, B. V. K. Vijaya Kumar, Aswin C. SankaranarayananSIGGRAPH 2020 · 被引用 7 次
- Metameric Varifocal HologramsDavid R. Walton, Koray Kavakli, Rafael Kuffner dos Anjos, David Swapp 等IEEE VR 2022 · 被引用 13 次
- The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive DisplaysAnil Ufuk Batmaz, Mayra Donaji Barrera Machuca, Junwei Sun, Wolfgang StuerzlingerCHI 2022 · 被引用 61 次
- FocusFlow: 3D Gaze-Depth Interaction in Virtual Reality Leveraging Active Visual Depth ManipulationChenyang Zhang, Tiansu Chen, Eric Shaffer, Elahe SoltanaghaiCHI 2024 · 被引用 15 次
- The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented RealityMohammed Safayet Arefin, Nate Phillips, Alexander Plopski, Joseph L. Gabbard 等IEEE VR 2022 · 被引用 40 次
