Towards occlusion-aware multifocal displays
Jen-Hao Rick Chang, Anat Levin, B. V. K. Vijaya Kumar, Aswin C. Sankaranarayanan
摘要
The human visual system uses numerous cues for depth perception, including disparity, accommodation, motion parallax and occlusion. It is incumbent upon virtual-reality displays to satisfy these cues to provide an immersive user experience. Multifocal displays, one of the classic approaches to satisfy the accommodation cue, place virtual content at multiple focal planes, each at a different depth. However, the content on focal planes close to the eye do not occlude those farther away; this deteriorates the occlusion cue as well as reduces contrast at depth discontinuities due to leakage of the defocus blur. This paper enables occlusion-aware multifocal displays using a novel ConeTilt operator that provides an additional degree of freedom --- tilting the light cone emitted at each pixel of the display panel. We show that, for scenes with relatively simple occlusion configurations, tilting the light cones provides the same effect as physical occlusion. We demonstrate that ConeTilt can be easily implemented by a phase-only spatial light modulator. Using a lab prototype, we show results that demonstrate the presence of occlusion cues and the increased contrast of the display at depth edges.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- Holographic Parallax Improves 3D Perceptual RealismDongyeon Kim, Seung-Woo Nam, Suyeon Choi, Jong-Mo Seo 等SIGGRAPH 2024 · 被引用 32 次
- Split-Lohmann Multifocal DisplaysYingsi Qin, Wei-Yu Chen, Matthew O'Toole, Aswin C. SankaranarayananSIGGRAPH 2023 · 被引用 27 次
相关 Paper
- The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive DisplaysAnil Ufuk Batmaz, Mayra Donaji Barrera Machuca, Junwei Sun, Wolfgang StuerzlingerCHI 2022 · 被引用 61 次
- Video See-Through Mixed Reality with Focus CuesChristoph Ebner, Shohei Mori, Peter Mohr, Yifan Peng 等IEEE VR 2022 · 被引用 24 次
- Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays with Fast Heavily-quantized Spatial Light ModulatorsSuyeon Choi, Manu Gopakumar, Yifan Peng, Jonghyun Kim 等SIGGRAPH 2022 · 被引用 84 次
- Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus CuesChristoph Ebner, Peter Mohr, Tobias Langlotz, Yifan Peng 等IEEE VR 2023 · 被引用 5 次
- Misperception of the distance of virtual augmentationsDomenic Au, Robert S. Allison, Iroshini Gunasekera, Laurie M. WilcoxIEEE VR 2025 · 被引用 5 次
