FocusFlow: 3D Gaze-Depth Interaction in Virtual Reality Leveraging Active Visual Depth Manipulation
Chenyang Zhang, Tiansu Chen, Eric Shaffer, Elahe Soltanaghai
摘要
Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we introduce FocusFlow, a hands-free interaction method that capitalizes on human visual depth perception within the 3D scenes of Virtual Reality. We first develop a binocular visual depth detection algorithm to understand eye input characteristics. We then propose a layer-based user interface and introduce the concept of “Virtual Window” that offers an intuitive and robust gaze-depth VR interaction, despite the constraints of visual depth accuracy and precision spatially at further distances. Finally, to help novice users actively manipulate their visual depth, we propose two learning strategies that use different visual cues to help users master visual depth control. Our user studies on 24 participants demonstrate the usability of our proposed virtual window concept as a gaze-depth interaction method. In addition, our findings reveal that the user experience can be enhanced through an effective learning process with adaptive visual cues, helping users to develop muscle memory for this brand-new input mechanism. We conclude the paper by discussing potential future research topics of gaze-depth interaction.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper6
- ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XRChenyang Zhang, Tiffany S. Ma, John Andrews, Eric J. Gonzalez 等UIST 2025 · 被引用 3 次
- At a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarpYang Liu, Thorbjørn Mikkelsen, Zehai Liu, Gengchen Tian 等UIST 2025 · 被引用 3 次
- Point & Grasp: Flexible Selection of Out-of-Reach Objects Through Probabilistic Cue IntegrationXuejing Luo, Hee-Seung Moon, Christian Holz, Antti OulasvirtaCHI 2026 · 被引用 1 次
- VergeIO : Depth-Aware Eye Interaction on GlassesXiyuxing Zhang, Duc Nguyen Tien Vu, Chengyi Shen, Zhikai Qin 等UbiComp 2026
- GazeGene: Large-scale Synthetic Gaze Dataset with 3D Eyeball AnnotationsYiwei Bao, Zhiming Wang, Feng LuCVPR 2025
它引用的顶会 Paper12
- Gaze-Supported 3D Object Manipulation in Virtual RealityDifeng Yu, Xueshi Lu, Rongkai Shi, Hai-Ning Liang 等CHI 2021 · 被引用 116 次
- Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday UsesFeiyu Lu, Doug A. BowmanIEEE VR 2021 · 被引用 70 次
- Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint DistributionsYushi Wei, Rongkai Shi, Difeng Yu, Yihong Wang 等CHI 2023 · 被引用 58 次
- iText: Hands-free Text Entry on an Imaginary Keyboard for Augmented Reality SystemsXueshi Lu, Difeng Yu, Hai-Ning Liang, Jorge GonçalvesUIST 2021 · 被引用 54 次
- Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-CrossingLudwig Sidenmark, Dominic Potts, Bill Bapisch, Hans GellersenCHI 2021 · 被引用 49 次
相关 Paper
- DEEP: 3D Gaze Pointing in Virtual Reality Leveraging Eyelid MovementXin Yi, Leping Qiu, Wenjing Tang, Yehan Fan 等UIST 2022 · 被引用 14 次
- The RayHand Navigation: A Virtual Navigation Method with Relative Position between Hand and Gaze-RaySei Kang, Jaejoon Jeong, Gun A. Lee, Soo-Hyung Kim 等CHI 2024 · 被引用 5 次
- GazePuffer: Hands-Free Input Method Leveraging Puff Cheeks for VRYunfei Lai, Minghui Sun, Zhuofeng LiIEEE VR 2024 · 被引用 8 次
- Snap, Pursuit and Gain: Virtual Reality Viewport Control by GazeHock Siang Lee, Florian Weidner, Ludwig Sidenmark, Hans GellersenCHI 2024 · 被引用 10 次
- FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual RealityDuotun Wang, Linjie Qiu, Boyu Li, Qianxi Liu 等IEEE VR 2025 · 被引用 5 次
