GazePuffer: Hands-Free Input Method Leveraging Puff Cheeks for VR
Yunfei Lai, Minghui Sun, Zhuofeng Li
摘要
Gaze input is a popular hands-free input method that allows for intuitive and rapid pointing but lacks a confirmation mechanism. This study introduces GazePuffer, an interaction method that combines puffing cheeks with gaze. We explored the design space of mouth gestures, proposed a set of candidate gestures, filtered them through user subjective evaluation, and selected five basic gestures and four variations. We determined the corresponding virtual reality (VR) actions for these gestures through brainstorming. We achieved an accuracy of 93.8% in recognizing the five basic mouth gestures using the built-in sensors of the head-mounted display devices. We compared GazePuffer with two baseline methods in target selection tasks, demonstrating that GazePuffer is on par with Gaze&Pinch in throughput and speed, slightly outperforming Gaze&Dwell. Finally, we showcased the applicability of GazePuffer in real VR interaction tasks, with users generally finding it usable and effortless.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper1
问问它们各自怎么用它相关 Paper
- HeadCross: Exploring Head-Based Crossing Selection on Head-Mounted DisplaysYukang Yan, Yingtian Shi, Chun Yu, Yuanchun ShiUbiComp 2020 · 被引用 46 次
- Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint DistributionsYushi Wei, Rongkai Shi, Difeng Yu, Yihong Wang 等CHI 2023 · 被引用 58 次
- DEEP: 3D Gaze Pointing in Virtual Reality Leveraging Eyelid MovementXin Yi, Leping Qiu, Wenjing Tang, Yehan Fan 等UIST 2022 · 被引用 14 次
- Gaze-Supported 3D Object Manipulation in Virtual RealityDifeng Yu, Xueshi Lu, Rongkai Shi, Hai-Ning Liang 等CHI 2021 · 被引用 116 次
- FocusFlow: 3D Gaze-Depth Interaction in Virtual Reality Leveraging Active Visual Depth ManipulationChenyang Zhang, Tiansu Chen, Eric Shaffer, Elahe SoltanaghaiCHI 2024 · 被引用 15 次
