Generative Sparse-View Gaussian Splatting
Hanyang Kong, Xingyi Yang, Xinchao Wang
2025年份
5顶会引用
摘要
a) Qualitative comparisons with 3 training views: the vanilla 3D/4DGS v.s. ours. 122 a) Qualitative comparisons with 3 training views: the vanilla 3D/4DGS v.s. ours. b) Comparisons with SOTA methods on the LLFF dataset. Figure 1. Our proposed Generative Sparse-view Gaussian Splatting (GS-GS) achieves high-fidelity quality with only three training views. 1) GS-GS is a general pipeline for static and dynamic scene reconstruction with sparse camera views (left: vanilla GS model, right: ours). 2) Quantitative comparisons with other state-of-the-art methods on the LLFF [22] dataset.
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引用它的顶会 Paper5
- Rogsplat: Robust Gaussian Splatting Via Generative PriorsHanyang Kong, Xingyi Yang, Xinchao WangICCV 2025 · 被引用 5 次
- C4D: 4D Made from 3D Through Dual CorrespondencesShizun Wang, Zhenxiang Jiang, Xingyi Yang, Xinchao WangICCV 2025 · 被引用 4 次
- 4D Human-Scene Reconstruction from Low-Overlap CapturesMinhyuk Hwang, Sangmin Kim, Seunguk Do, Daneul Kim 等SIGGRAPH 2026
- Confidence-Guided Multi-Scale Aggregation for Sparse-View High-Resolution 3D Gaussian SplattingQinzheng Zhou, Zaychik Liu, Lijing Lu, Zhihang LiCVPR 2026
- VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion PriorsJimin Tang, Wenyuan Zhang, Junsheng Zhou, Zian Huang 等SIGGRAPH 2026
它引用的顶会 Paper30
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- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
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