Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis
Chen Zhao, Xuan Wang, Tong Zhang, Saqib Javed, Mathieu Salzmann
摘要
3D Gaussian Splatting (3DGS) has demonstrated remarkable effectiveness in novel view synthesis (NVS). However, 3DGS tends to overfit when trained with sparse views, limiting its generalization to novel viewpoints. In this paper, we address this overfitting issue by introducing Self-Ensembling Gaussian Splatting (SE-GS). We achieve self-ensembling by incorporating an uncertainty-aware perturbation strategy during training. A -model and a -model are jointly trained on the available images. The -model is dynamically perturbed based on rendering uncertainty across training steps, generating diverse perturbed models with negligible computational overhead. Discrepancies between the -model and these perturbed models are minimized throughout training, forming a robust ensemble of 3DGS models. This ensemble, represented by the -model, is then used to generate novel-view images during inference. Experimental results on the LLFF, Mip-NeRF360, DTU, and MVImgNet datasets demonstrate that our approach enhances NVS quality under few-shot training conditions, outperforming existing state-of-the-art methods. The code is released at: https://sailor-z.github.io/projects/SEGS.html.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper5
- G4Splat: Geometry-Guided Gaussian Splatting with Generative PriorJunfeng Ni, Yixin Chen, Zhifei Yang, Yu Liu 等ICLR 2026 · 被引用 10 次
- Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D ReconstructionFengzhi Guo, Chih-Chuan Hsu, Sihao Ding, Cheng ZhangICLR 2026 · 被引用 6 次
- Benchmarking PhD-Level Coding in 3D Geometric Computer VisionWenyi Li, Renkai Luo, Yue Yu, Huan-ang Gao 等CVPR 2026 · 被引用 2 次
- GeoQuery: Geometry-Query Diffusion for Sparse-View ReconstructionXiao Cao, Yuze Li, Youmin Zhang, Jiayu Song 等SIGGRAPH 2026
- BA-GS: Bayesian Adaptive Gaussian Splatting for SFM-Free 3D ReconstructionZhongjie Ma, Di Lin, Xin Wang, Haotian Dong 等CVPR 2026
它引用的顶会 Paper24
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Vision Transformers for Dense PredictionRené Ranftl, Alexey Bochkovskiy, Vladlen KoltunICCV 2021 · 被引用 2,647 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
相关 Paper
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage TrainingRuihong Yin, Vladimir Yugay, Yue Li, Sezer Karaoglu 等NeurIPS 2024 · 被引用 29 次
- NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian SplattingYulong Zheng, Zicheng Jiang, Shengfeng He, Yandu Sun 等CVPR 2025
- DropGaussian: Structural Regularization for Sparse-view Gaussian SplattingHyunwoo Park, Gun Ryu, Wonjun KimCVPR 2025
- Pushing Rendering Boundaries: Hard Gaussian SplattingQingshan Xu, Jiequan Cui, Xuanyu Yi, Yuxuan Wang 等AAAI 2026
- Path Matters: Unveiling Geometric Implicit Bias via Curvature-Aware Sparse View OptimizationCanran Xiao, Liaoyuan Fan, Yanbin Li, Jing Tang 等ICLR 2026
