InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality Environments
Yi Fei Cheng, Christoph Gebhardt, Christian Holz
摘要
Virtual Reality (VR) has the potential to transform how we work: it enables flexible and personalized workspaces beyond what is possible in the physical world. However, while most VR applications are designed to operate in a single empty physical space, work environments are often populated with real-world objects and increasingly diverse due to the growing amount of work in mobile scenarios. In this paper, we present InteractionAdapt, an optimization-based method for adapting VR workspaces for situated use in varying everyday physical environments, allowing VR users to transition between real-world settings while retaining most of their personalized VR environment for efficient interaction to ensure temporal consistency and visibility. InteractionAdapt leverages physical affordances in the real world to optimize UI elements for the respectively most suitable input technique, including on-surface touch, mid-air touch and pinch, and cursor control. Our optimization term thereby models the trade-off across these interaction techniques based on experimental findings of 3D interaction in situated physical environments. Our two evaluations of InteractionAdapt in a selection task and a travel planning task established its capability of supporting efficient interaction, during which it produced adapted layouts that participants preferred to several baselines. We further showcase the versatility of our approach through applications that cover a wide range of use cases.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper11
- Augmented Object Intelligence with XR-ObjectsMustafa Doga Dogan, Eric J. Gonzalez, Karan Ahuja, Ruofei Du 等UIST 2024 · 被引用 64 次
- SituationAdapt: Contextual UI Optimization in Mixed Reality with Situation Awareness via LLM ReasoningZhipeng Li, Christoph Gebhardt, Yves Inglin, Nicolas Steck 等UIST 2024 · 被引用 36 次
- PinchCatcher: Enabling Multi-selection for Gaze+PinchJinwook Kim, Sangmin Park, Qiushi Zhou, Mar González-Franco 等CHI 2025 · 被引用 32 次
- Desk2Desk: Optimization-based Mixed Reality Workspace Integration for Remote Side-by-side CollaborationLudwig Sidenmark, Tianyu Zhang, Leen Al Lababidi, Jiannan Li 等UIST 2024 · 被引用 15 次
- Preference-Guided Multi-Objective UI AdaptationYao Song, Christoph Gebhardt, Yi-Chi Liao, Christian HolzUIST 2025 · 被引用 3 次
它引用的顶会 Paper20
- Instance Segmentation in 3D Scenes using Semantic Superpoint Tree NetworksZhihao Liang, Zhihao Li, Songcen Xu, Mingkui Tan 等ICCV 2021 · 被引用 170 次
- SemanticAdapt: Optimization-based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic ConnectionsYifei Cheng, Yukang Yan, Xin Yi, Yuanchun Shi 等UIST 2021 · 被引用 143 次
- XRgonomics: Facilitating the Creation of Ergonomic 3D InterfacesJoão Marcelo Evangelista Belo, Anna Maria Feit, Tiare M. Feuchtner, Kaj GrønbækCHI 2021 · 被引用 138 次
- AUIT - the Adaptive User Interfaces Toolkit for Designing XR ApplicationsJoão Marcelo Evangelista Belo, Mathias N. Lystbæk, Anna Maria Feit, Ken Pfeuffer 等UIST 2022 · 被引用 114 次
- In-Depth Mouse: Integrating Desktop Mouse into Virtual RealityQian Zhou, George W. Fitzmaurice, Fraser AndersonCHI 2022 · 被引用 105 次
相关 Paper
- Automating UI Optimization through Multi-Agentic ReasoningZhipeng Li, Christoph Gebhardt, Yi-Chi Liao, Christian HolzCHI 2026 · 被引用 1 次
- Draped Surfaces: A Contour-Adaptive Interface Overlaid on the Physical Environment for Mixed Reality WorkspacesSoonUk Kwon, Barrett Ens, Pourang IraniCHI 2026 · 被引用 1 次
- Bumpy Ride? Understanding the Effects of External Forces on Spatial Interactions in Moving VehiclesMarkus Sasalovici, Albin Zeqiri, Robin Connor Schramm, Oscar Javier Ariza Nunez 等CHI 2025 · 被引用 2 次
- The Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger SpacesDaniel Medeiros, Graham A. Wilson, Mark McGill, Stephen Anthony BrewsterCHI 2023 · 被引用 31 次
- Redirected Pinch: Efficient and Comfortable Bare-Hand Interaction for 2D Windows in VRWen Ying, Yeonsu Kim, Adil Rahman, Erzhen Hu 等CHI 2026 · 被引用 2 次
