PinchCatcher: Enabling Multi-selection for Gaze+Pinch
Jinwook Kim, Sangmin Park, Qiushi Zhou, Mar González-Franco, Jeongmi Lee, Ken Pfeuffer
摘要
This paper investigates multi-selection in XR interfaces based on eye and hand interaction. We propose enabling multi-selection using different variations of techniques that combine gaze with a semi-pinch gesture, allowing users to select multiple objects, while on the way to a full-pinch. While our exploration is based on the semi-pinch mode for activating a quasi-mode, we explore four methods for confirming subselections in multi-selection mode, varying in effort and complexity: dwell-time (SemiDwell), swipe (SemiSwipe), tilt (SemiTilt), and non-dominant hand input (SemiNDH), and compare them to a baseline technique. In the user study, we evaluate their effectiveness in reducing task completion time, errors, and effort. The results indicate the strengths and weaknesses of each technique, with SemiSwipe and SemiDwell as the most preferred methods by participants. We also demonstrate their utility in file managing and RTS gaming application scenarios. This study provides valuable insights to advance 3D input systems in XR.
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引用它的顶会 Paper6
- Anticipation Before Action: EEG-Based Implicit Intent Detection for Adaptive Gaze Interaction in Mixed RealityFrancesco Chiossi, Elnur Imamaliyev, Martin Bleichner, Sven MayerCHI 2026 · 被引用 3 次
- ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XRChenyang Zhang, Tiffany S. Ma, John Andrews, Eric J. Gonzalez 等UIST 2025 · 被引用 3 次
- Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract RepresentationsXiaoan Liu, Difan Jia, Xianhao Carton Liu, Mar González-Franco 等UIST 2025 · 被引用 2 次
- Eyes on Many: Evaluating Gaze, Hand, and Voice for Multi-Object Selection in Extended RealityMohammad Raihanul Bashar, Aunnoy K. Mutasim, Ken Pfeuffer, Anil Ufuk BatmazCHI 2026 · 被引用 1 次
- SwEYEpinch and Beyond: Exploring Intuitive, Efficient Text Entry for Extended Reality via Eye and Hand TrackingZiheng 'Leo' Li, Xichen He, Mengyuan Wu, Zeyi Tong 等CHI 2026 · 被引用 1 次
它引用的顶会 Paper11
- How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of StudiesJoanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, Kasper HornbækCHI 2021 · 被引用 116 次
- A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User InterfacesUta Wagner, Mathias N. Lystbæk, Pavel Manakhov, Jens Emil Sloth Grønbæk 等CHI 2023 · 被引用 93 次
- Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input DevicesDennis Wolf, Jan Gugenheimer, Marco Combosch, Enrico RukzioCHI 2020 · 被引用 73 次
- InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality EnvironmentsYi Fei Cheng, Christoph Gebhardt, Christian HolzUIST 2023 · 被引用 44 次
- Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted SelectionLudwig Sidenmark, Christopher Clarke, Joshua Newn, Mathias N. Lystbæk 等CHI 2023 · 被引用 29 次
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