GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction
Youmin Zhang, Fabio Tosi, Stefano Mattoccia, Matteo Poggi
摘要
Neural implicit representations have recently demonstrated compelling results on dense Simultaneous Localization And Mapping (SLAM) but suffer from the accumulation of errors in camera tracking and distortion in the reconstruction. Purposely, we present GO-SLAM, a deep-learning-based dense visual SLAM framework globally optimizing poses and 3D reconstruction in real-time. Robust pose estimation is at its core, supported by efficient loop closing and online full bundle adjustment, which optimize per frame by utilizing the learned global geometry of the complete history of input frames. Simultaneously, we update the implicit and continuous surface representation on-the-fly to ensure global consistency of 3D reconstruction. Results on various synthetic and real-world datasets demonstrate that GO-SLAM outperforms state-of-the-art approaches at tracking robustness and reconstruction accuracy. Furthermore, GO-SLAM is versatile and can run with monocular, stereo, and RGB-D input.
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引用它的顶会 Paper38
- GS-SLAM: Dense Visual SLAM with 3D Gaussian SplattingChi Yan, Delin Qu, Dan Xu, Bin Zhao 等CVPR 2024 · 被引用 270 次
- VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) ManifoldDominic Maggio, Hyungtae Lim, Luca CarloneNeurIPS 2025 · 被引用 176 次
- RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian SplattingZhexi Peng, Tianjia Shao, Yong Liu, Jingke Zhou 等SIGGRAPH 2024 · 被引用 96 次
- AMB3R: Accurate Feed-forward Metric-scale 3D Reconstruction with BackendHengyi Wang, Lourdes AgapitoCVPR 2026 · 被引用 17 次
- Implicit Event-RGBD Neural SLAMDelin Qu, Chi Yan, Dong Wang, Jie Yin 等CVPR 2024 · 被引用 14 次
它引用的顶会 Paper20
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- DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D CamerasZachary Teed, Jia DengNeurIPS 2021 · 被引用 1,248 次
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