Implicit Event-RGBD Neural SLAM
Delin Qu, Chi Yan, Dong Wang, Jie Yin, Qizhi Chen, Dan Xu, Yiting Zhang, Bin Zhao, Xuelong Li
摘要
Implicit neural SLAM has achieved remarkable progress recently. Nevertheless, existing methods face significant challenges in non-ideal scenarios, such as motion blur or lighting variation, which often leads to issues like convergence failures, localization drifts, and distorted mapping. To address these challenges, we propose EN-SLAM, the first event-RGBD implicit neural SLAM framework, which effectively leverages the high rate and high dynamic range advantages of event data for tracking and mapping. Specif-ically, EN-SLAM proposes a differentiable CRF (Camera Response Function) rendering technique to generate dis-tinct RGB and event camera data via a shared radiance field, which is optimized by learning a unified implicit representation with the captured event and RGBD supervision. Moreover, based on the temporal difference property of events, we propose a temporal aggregating optimization strategy for the event joint tracking and global bundle adjustment, capitalizing on the consecutive difference constraints of events, significantly enhancing tracking accuracy and robustness. Finally, we construct the simulated dataset DEV-Indoors and real captured dataset DEV-Reals containing 6 scenes, 17 sequences with practical motion blur and lighting changes for evaluations. Experimental results show that our method outperforms the SOTA methods in both tracking ATE and mapping ACC with a real-time 17 FPS in various challenging environments. Project page: https://delinqu.github.io/EN-SLAM.
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引用它的顶会 Paper10
- GS-SLAM: Dense Visual SLAM with 3D Gaussian SplattingChi Yan, Delin Qu, Dan Xu, Bin Zhao 等CVPR 2024 · 被引用 270 次
- DrivingGen: A Comprehensive Benchmark for Generative Video World Models in Autonomous DrivingYang Zhou, Hao Shao, Letian Wang, Zhuofan Zong 等ICLR 2026 · 被引用 20 次
- LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Control and RenderingDelin Qu, Qizhi Chen, Pingrui Zhang, Xianqiang Gao 等NeurIPS 2024 · 被引用 6 次
- Progressive Gaussian Transformer with Anisotropy-aware Sampling for Open Vocabulary Occupancy PredictionChi Yan, Dan XuICLR 2026 · 被引用 6 次
- AerialVG: A Challenging Benchmark for Aerial Visual Grounding by Exploring Positional RelationsJunli Liu, Qizhi Chen, Zhigang Wang, Yiwen Tang 等ICCV 2025 · 被引用 5 次
它引用的顶会 Paper21
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- iMAP: Implicit Mapping and Positioning in Real-TimeEdgar Sucar, Shikun Liu, Joseph Ortiz, Andrew J. DavisonICCV 2021 · 被引用 834 次
- NICE-SLAM: Neural Implicit Scalable Encoding for SLAMZihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu 等CVPR 2022 · 被引用 720 次
- Neural RGB-D Surface ReconstructionDejan Azinovic, Ricardo Martin-Brualla, Dan B. Goldman, Matthias Nießner 等CVPR 2022 · 被引用 272 次
- GS-SLAM: Dense Visual SLAM with 3D Gaussian SplattingChi Yan, Delin Qu, Dan Xu, Bin Zhao 等CVPR 2024 · 被引用 270 次
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