Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
Junchen Liu, Wenbo Hu, Zhuo Yang, Jianteng Chen, Guoliang Wang, Xiaoxue Chen, Yantong Cai, Huan-ang Gao, Hao Zhao
摘要
Despite significant advancements in Neural Radiance Fields (NeRFs), the renderings may still suffer from aliasing and blurring artifacts, since it remains a fundamental challenge to effectively and efficiently characterize anisotropic areas induced by the cone-casting procedure. This paper introduces a Ripmap-Encoded Platonic Solid representation to precisely and efficiently featurize 3D anisotropic areas, achieving high-fidelity anti-aliased renderings. Central to our approach are two key components: Platonic Solid Projection and Ripmap encoding. The Platonic Solid Projection factorizes the 3D space onto the unparalleled faces of a certain Platonic solid, such that the anisotropic 3D areas can be projected onto planes with distinguishable characterization. Meanwhile, each face of the Platonic solid is encoded by the Ripmap encoding, which is constructed by anisotropically pre-filtering a learnable feature grid, to enable featurzing the projected anisotropic areas both precisely and efficiently by the anisotropic area-sampling. Extensive experiments on both well-established synthetic datasets and a newly captured real-world dataset demonstrate that our Rip-NeRF attains state-of-the-art rendering quality, particularly excelling in the fine details of repetitive structures and textures, while maintaining relatively swift training times, as shown in Fig. 1. The source code and data for this paper are at https://github.com/JunchenLiu77/Rip-NeRF.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper8
- Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian SplattingNan Wang, Lixing Xiao, Yuantao Chen, Weiqing Xiao 等NeurIPS 2025 · 被引用 27 次
- TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion ModelsMark Yu, Wenbo Hu, Jinbo Xing, Ying ShanICCV 2025 · 被引用 25 次
- DGGT: Feedforward 4D Reconstruction of Dynamic Driving Scenes using Unposed ImagesXiaoxue Chen, Ziyi Xiong, Yuantao Chen, Gen Li 等CVPR 2026 · 被引用 24 次
- From Rays to Projections: Better Inputs for Feed-Forward View SynthesisZirui Wu, Zeren Jiang, Martin R. Oswald, Jie SongCVPR 2026 · 被引用 5 次
- Spatial Annealing for Efficient Few-shot Neural RenderingYuru Xiao, Deming Zhai, Wenbo Zhao, Kui Jiang 等AAAI 2025 · 被引用 4 次
它引用的顶会 Paper32
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li 等ICCV 2021 · 被引用 1,284 次
相关 Paper
- Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance FieldsWenbo Hu, Yuling Wang, Lin Ma, Bangbang Yang 等ICCV 2023 · 被引用 182 次
- Mip-Grid: Anti-aliased Grid Representations for Neural Radiance FieldsSeungtae Nam, Daniel Rho, Jong Hwan Ko, Eunbyung ParkNeurIPS 2023 · 被引用 22 次
- Re-ReND: Real-time Rendering of NeRFs across DevicesSara Rojas, Jesus Zarzar, Juan C. Pérez, Artsiom Sanakoyeu 等ICCV 2023 · 被引用 27 次
- Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等ICCV 2023 · 被引用 799 次
- Delicate Textured Mesh Recovery from NeRF via Adaptive Surface RefinementJiaxiang Tang, Hang Zhou, Xiaokang Chen, Tianshu Hu 等ICCV 2023 · 被引用 162 次
