Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video
Renlong Wu, Zhilu Zhang, Mingyang Chen, Zifei Yan, Wangmeng Zuo
摘要
Recent 4D reconstruction methods have yielded impressive results but rely on sharp videos as supervision. However, motion blur often occurs in videos due to camera shake and object movement, while existing methods render blurry results when using such videos for reconstructing 4D models. Although a few approaches attempted to address the problem, they struggled to produce high-quality results, due to the inaccuracy in estimating continuous dynamic representations within the exposure time. Encouraged by recent works in 3D motion trajectory modeling using 3D Gaussian Splatting (3DGS), we take 3DGS as the scene representation manner, and propose Deblur4DGS to reconstruct a high-quality 4D model from blurry monocular video. Specifically, we transform continuous dynamic representations estimation within an exposure time into the exposure time estimation. Moreover, we introduce the exposure regularization term, multi-frame, and multi-resolution consistency regularization term to avoid trivial solutions. Furthermore, to better represent objects with large motion, we suggest blur-aware variable canonical Gaussians. Beyond novel-view synthesis, Deblur4DGS can be applied to improve blurry video from multiple perspectives, including deblurring, frame interpolation, and video stabilization. Extensive experiments in both synthetic and real-world data on the above four tasks show that Deblur4DGS outperforms state-of-the-art 4D reconstruction methods. The codes are available at https://github.com/ ZcsrenlongZ/Deblur4DGS.
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引用它的顶会 Paper10
- MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular VideoMinh-Quan Viet Bui, Jongmin Park, Juan Luis Gonzalez, Jaeho Moon 等AAAI 2026 · 被引用 8 次
- Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene ReconstructionChangyue Shi, Chuxiao Yang, Xinyuan Hu, Minghao Chen 等AAAI 2026 · 被引用 4 次
- Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian SplattingYoungsik Yun, Jeongmin Bae, Hyun Seung Son, Seoha Kim 等SIGGRAPH 2025 · 被引用 4 次
- Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular VideosJinfeng Liu, Lingtong Kong, Mi Zhou, Jinwei Chen 等ICLR 2026 · 被引用 3 次
- E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event CamerasChaoran Feng, Zhenyu Tang, Wangbo Yu, Yatian Pang 等ACM MM 2025 · 被引用 3 次
它引用的顶会 Paper32
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