MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video
Minh-Quan Viet Bui, Jongmin Park, Juan Luis Gonzalez, Jaeho Moon, Jihyong Oh, Munchurl Kim
摘要
We present MoBGS, a novel motion deblurring 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocular videos in an end-to-end manner. Existing dynamic novel view synthesis (NVS) methods are highly sensitive to motion blur in casually captured videos, resulting in significant degradation of rendering quality. While recent approaches address motion-blurred inputs for NVS, they primarily focus on static scene reconstruction and lack dedicated motion modeling for dynamic objects. To overcome these limitations, our MoBGS introduces a novel Blur-adaptive Latent Camera Estimation (BLCE) method using a proposed Blur-adaptive Neural Ordinary Differential Equation (ODE) solver for effective latent camera trajectory estimation, improving global camera motion deblurring. In addition, we propose a Latent Camera-induced Exposure Estimation (LCEE) method to ensure consistent deblurring of both a global camera and local object motions. Extensive experiments on the Stereo Blur dataset and real-world blurry videos show that our MoBGS significantly outperforms the very recent methods, achieving state-of-the-art performance for dynamic NVS under motion blur.
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- Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular VideosXuankai Zhang, Junjin Xiao, Qing ZhangNeurIPS 2025 · 被引用 2 次
- Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under UncertaintyDoga Yilmaz, Jialin Zhu, Deshan Gong, He WangSIGGRAPH 2026
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