Multi-Space Neural Radiance Fields
Ze-Xin Yin, Jiaxiong Qiu, Ming-Ming Cheng, Bo Ren
摘要
Existing Neural Radiance Fields (NeRF) methods suffer from the existence of reflective objects, often resulting in blurry or distorted rendering. Instead of calculating a single radiance field, we propose a multi-space neural radiance field (MS-NeRF) that represents the scene using a group of feature fields in parallel sub-spaces, which leads to a better understanding of the neural network toward the existence of reflective and refractive objects. Our multi-space scheme works as an enhancement to existing NeRF methods, with only small computational overheads needed for training and inferring the extra-space outputs. We demonstrate the superiority and compatibility of our approach using three representative NeRF-based models, i.e., NeRF, Mip-NeRF, and Mip-NeRF 360. Comparisons are performed on a novelly constructed dataset consisting of 25 synthetic scenes and 7 real captured scenes with complex reflection and refraction, all having 360-degree viewpoints. Extensive experiments show that our approach significantly outperforms the existing single-space NeRF methods for rendering high-quality scenes concerned with complex light paths through mirror-like objects. Our code and dataset will be publicly available at https://zx-yin.github.io/msnerf .
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引用它的顶会 Paper7
- Masked Space-Time Hash Encoding for Efficient Dynamic Scene ReconstructionFeng Wang, Zilong Chen, Guokang Wang, Yafei Song 等NeurIPS 2023 · 被引用 62 次
- UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with ReflectionsFangjinhua Wang, Marie-Julie Rakotosaona, Michael Niemeyer, Richard Szeliski 等NeurIPS 2024 · 被引用 38 次
- SpecNeRF: Gaussian Directional Encoding for Specular ReflectionsLi Ma, Vasu Agrawal, Haithem Turki, Changil Kim 等CVPR 2024 · 被引用 13 次
- GO-NeRF: Generating Objects in Neural Radiance Fields for Virtual Reality Content CreationPeng Dai, Feitong Tan, Xin Yu, Yifan Peng 等IEEE VR 2025 · 被引用 6 次
- Normal-NeRF: Ambiguity-Robust Normal Estimation for Highly Reflective ScenesJi Shi, Xianghua Ying, Ruohao Guo, Bowei Xing 等AAAI 2025 · 被引用 1 次
它引用的顶会 Paper29
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li 等ICCV 2021 · 被引用 1,284 次
- Efficient Geometry-aware 3D Generative Adversarial NetworksEric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano 等CVPR 2022 · 被引用 984 次
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