Grand challenges in WaterHCI
Florian 'Floyd' Mueller, Maria F. Montoya, Sarah Jane Pell, Leif Oppermann, Mark Blythe, Paul H. Dietz, Joe Marshall, Scott Bateman, Ian C. J. Smith, Swamy Ananthanarayan, Ali Mazalek, Alexander Verni
摘要
Figure 1: A collage of WaterHCI works: a) "Gravity Well" fosters aquatic play through robotics [143]; b) "Growlerboarding" is an interactive icewater paddling video game on a wearable display [87]; c) "Ocean Space Habitat" is a portable inflatable station to augment lengthy in-water decompression stops for divers [76]; d) "Project Moonwalk" conducted human-robotic cooperative lunar-analogue underwater trials; e) Extended reality in floatation tanks: "Sensory-reprivation tank" [92] and f) "Fluito" [106]; g) Augmented reality under water [135]; h) Playing with "AReef" in public pools [134]; i) "LifeBoat" is a biological laboratory and psychological profiling station (contained within an off-shore platform lifeboat), visa and passport processing terminus [53]; j) Inside "LifeBoat" [53].
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- Logic Bonbon: Exploring Food as Computational ArtifactJialin Deng, Patrick Olivier, Josh Andres, Kirsten Ellis 等CHI 2022 · 被引用 43 次
- Enabling Long-Range Underwater Backscatter via Van Atta Acoustic NetworksAline Eid, Jack Rademacher, Waleed Akbar, Purui Wang 等SIGCOMM 2023 · 被引用 36 次
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