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CHI2024顶会

Grand challenges in WaterHCI

Florian 'Floyd' Mueller, Maria F. Montoya, Sarah Jane Pell, Leif Oppermann, Mark Blythe, Paul H. Dietz, Joe Marshall, Scott Bateman, Ian C. J. Smith, Swamy Ananthanarayan, Ali Mazalek, Alexander Verni

2024年份
21被引次数
1顶会引用

摘要

Figure 1: A collage of WaterHCI works: a) "Gravity Well" fosters aquatic play through robotics [143]; b) "Growlerboarding" is an interactive icewater paddling video game on a wearable display [87]; c) "Ocean Space Habitat" is a portable inflatable station to augment lengthy in-water decompression stops for divers [76]; d) "Project Moonwalk" conducted human-robotic cooperative lunar-analogue underwater trials; e) Extended reality in floatation tanks: "Sensory-reprivation tank" [92] and f) "Fluito" [106]; g) Augmented reality under water [135]; h) Playing with "AReef" in public pools [134]; i) "LifeBoat" is a biological laboratory and psychological profiling station (contained within an off-shore platform lifeboat), visa and passport processing terminus [53]; j) Inside "LifeBoat" [53].

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