pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication
Evgeny Stemasov, Simon Demharter, Max Rädler, Jan Gugenheimer, Enrico Rukzio
摘要
Extended Reality (XR) allows in-situ previewing of designs to be manufactured through Personal Fabrication (PF). These in-situ interactions exhibit advantages for PF, like incorporating the environment into the design process. However, design-for-fabrication in XR often happens through either highly complex 3D-modeling or is reduced to rudimentary adaptations of crowd-sourced models. We present pARam, a tool combining parametric designs (PDs) and XR, enabling in-situ configuration of artifacts for PF. In contrast to modeling- or search-focused approaches, pARam supports customization through embodied and practical inputs (e.g., gestures, recommendations) and evaluation (e.g., lighting estimation) without demanding complex 3D-modeling skills. We implemented pARam for HoloLens 2 and evaluated it (n = 20), comparing XR and desktop conditions. Users succeeded in choosing context-related parameters and took their environment into account for their configuration using pARam. We reflect on the prospects and challenges of PDs in XR to streamline complex design methods for PF while retaining suitable expressivity.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper11
- VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual RealityTobias Drey, Jan Gugenheimer, Julian Karlbauer, Maximilian Milo 等CHI 2020 · 被引用 157 次
- VRception: Rapid Prototyping of Cross-Reality Systemsin Virtual RealityUwe Gruenefeld, Jonas Auda, Florian Mathis, Stefan Schneegass 等CHI 2022 · 被引用 66 次
- Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic PlasteringDaniela Mitterberger, Selen Ercan Jenny, Lauren Vasey, Ena Lloret-Fritschi 等CHI 2022 · 被引用 62 次
- Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UIHiroki Kaimoto, Kyzyl Monteiro, Mehrad Faridan, Jiatong Li 等UIST 2022 · 被引用 46 次
- SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed RealityLeon Müller, Ken Pfeuffer, Jan Gugenheimer, Bastian Pfleging 等CHI 2021 · 被引用 33 次
相关 Paper
- ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed RealityEvgeny Stemasov, Tobias Wagner, Jan Gugenheimer, Enrico RukzioCHI 2022 · 被引用 14 次
- Reflected Reality: Augmented Reality through the MirrorQiushi Zhou, Brandon Victor Syiem, Beier Li, Jorge Gonçalves 等UbiComp 2024 · 被引用 27 次
- VR for Design: Exploring Long-Term Experiences and Workflows of 3D Designing in Virtual RealityVille Mäkelä, Daniel Harley, Jieun Lee, Cayley MacArthurCHI 2026 · 被引用 1 次
- MineXR: Mining Personalized Extended Reality InterfacesHyunsung Cho, Yukang Yan, Kashyap Todi, Mark Parent 等CHI 2024 · 被引用 22 次
- XRDirector: A Role-Based Collaborative Immersive Authoring SystemMichael Nebeling, Katy Lewis, Yu-Cheng Chang, Lihan Zhu 等CHI 2020 · 被引用 80 次
