PointAvatar: Deformable Point-Based Head Avatars from Videos
Yufeng Zheng, Wang Yifan, Gordon Wetzstein, Michael J. Black, Otmar Hilliges
摘要
The ability to create realistic animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes (3DMM) or exploit neural implicit representations. The former are limited by fixed topology, while the latter are non-trivial to deform and inefficient to render. Furthermore, existing approaches entangle lighting and albedo, limiting the ability to re-render the avatar in new environments. In contrast, we propose PointAvatar, a deformable point-based representation that disentangles the source color into intrinsic albedo and normal-dependent shading. We demonstrate that PointAvatar bridges the gap between existing mesh- and implicit representations, combining high-quality geometry and appearance with topological flexibility, ease of deformation and rendering efficiency. We show that our method is able to generate animatable 3D avatars using monocular videos from multiple sources including hand-held smartphones, laptop webcams and internet videos, achieving state-of-the-art quality in challenging cases where previous methods fail, e.g., thin hair strands, while being significantly more efficient in training than competing methods.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper97
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler 等CVPR 2024 · 被引用 360 次
- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D GaussiansShenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli 等CVPR 2024 · 被引用 175 次
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian SplattingZhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger 等CVPR 2024 · 被引用 131 次
- Generalizable and Animatable Gaussian Head AvatarXuangeng Chu, Tatsuya HaradaNeurIPS 2024 · 被引用 115 次
- SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian SplattingZhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang 等CVPR 2024 · 被引用 92 次
它引用的顶会 Paper17
- Multiview Neural Surface Reconstruction by Disentangling Geometry and AppearanceLior Yariv, Yoni Kasten, Dror Moran, Meirav Galun 等NeurIPS 2020 · 被引用 1,010 次
- Implicit Geometric Regularization for Learning ShapesAmos Gropp, Lior Yariv, Niv Haim, Matan Atzmon 等ICML 2020 · 被引用 1,001 次
- Point-NeRF: Point-based Neural Radiance FieldsQiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi 等CVPR 2022 · 被引用 510 次
- Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance FieldsDor Verbin, Peter Hedman, Ben Mildenhall, Todd E. Zickler 等CVPR 2022 · 被引用 477 次
- SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit ShapesXu Chen, Yufeng Zheng, Michael J. Black, Otmar Hilliges 等ICCV 2021 · 被引用 267 次
相关 Paper
- MonoGaussianAvatar: Monocular Gaussian Point-based Head AvatarYufan Chen, Lizhen Wang, Qijing Li, Hongjiang Xiao 等SIGGRAPH 2024 · 被引用 85 次
- I M Avatar: Implicit Morphable Head Avatars from VideosYufeng Zheng, Victoria Fernández Abrevaya, Marcel C. Bühler, Xu Chen 等CVPR 2022 · 被引用 169 次
- Neural Head Avatars from Monocular RGB VideosPhilip-William Grassal, Malte Prinzler, Titus Leistner, Carsten Rother 等CVPR 2022 · 被引用 173 次
- IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray TracingShaofei Wang, Bozidar Antic, Andreas Geiger, Siyu TangCVPR 2024 · 被引用 13 次
- Instant Volumetric Head AvatarsWojciech Zielonka, Timo Bolkart, Justus ThiesCVPR 2023
