Drivable Volumetric Avatars using Texel-Aligned Features
Edoardo Remelli, Timur M. Bagautdinov, Shunsuke Saito, Chenglei Wu, Tomas Simon, Shih-En Wei, Kaiwen Guo, Zhe Cao, Fabian Prada, Jason M. Saragih, Yaser Sheikh
摘要
Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In this work, we propose an end-to-end framework that addresses two core challenges in modeling and driving full-body avatars of real people. One challenge is driving an avatar while staying faithful to details and dynamics that cannot be captured by a global low-dimensional parameterization such as body pose. Our approach supports driving of clothed avatars with wrinkles and motion that a real driving performer exhibits beyond the training corpus. Unlike existing global state representations or non-parametric screen-space approaches, we introduce texel-aligned features—a localised representation which can leverage both the structural prior of a skeleton-based parametric model and observed sparse image signals at the same time. Another challenge is modeling a temporally coherent clothed avatar, which typically requires precise surface tracking. To circumvent this, we propose a novel volumetric avatar representation by extending mixtures of volumetric primitives to articulated objects. By explicitly incorporating articulation, our approach naturally generalizes to unseen poses. We also introduce a localized viewpoint conditioning, which leads to a large improvement in generalization of view-dependent appearance. The proposed volumetric representation does not require high-quality mesh tracking as a prerequisite and brings significant quality improvements compared to mesh-based counterparts. In our experiments, we carefully examine our design choices and demonstrate the efficacy of our approach, outperforming the state-of-the-art methods on challenging driving scenarios.
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引用它的顶会 Paper36
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- PrimDiffusion: Volumetric Primitives Diffusion for 3D Human GenerationZhaoxi Chen, Fangzhou Hong, Haiyi Mei, Guangcong Wang 等NeurIPS 2023 · 被引用 44 次
- DINAR: Diffusion Inpainting of Neural Textures for One-Shot Human AvatarsDavid Svitov, Dmitrii Gudkov, Renat Bashirov, Victor LempitskyICCV 2023 · 被引用 37 次
它引用的顶会 Paper19
- PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human DigitizationShunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima 等ICCV 2019 · 被引用 1,411 次
- Multi-Garment Net: Learning to Dress 3D People From ImagesBharat Lal Bhatnagar, Garvita Tiwari, Christian Theobalt, Gerard Pons-MollICCV 2019 · 被引用 447 次
- Tex2Shape: Detailed Full Human Body Geometry From a Single ImageThiemo Alldieck, Gerard Pons-Moll, Christian Theobalt, Marcus A. MagnorICCV 2019 · 被引用 343 次
- A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and PoseShih-Yang Su, Frank Yu, Michael Zollhöfer, Helge RhodinNeurIPS 2021 · 被引用 316 次
- Mixture of volumetric primitives for efficient neural renderingStephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhöfer 等SIGGRAPH 2021 · 被引用 240 次
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