Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approach
Christian Fabian, Kai Cui, Heinz Koeppl
摘要
Learning the behavior of large agent populations is an important task for numerous research areas. Although the field of multi-agent reinforcement learning (MARL) has made significant progress towards solving these systems, solutions for many agents often remain computationally infeasible and lack theoretical guarantees. Mean Field Games (MFGs) address both of these issues and can be extended to Graphon MFGs (GMFGs) to include network structures between agents. Despite their merits, the real world applicability of GMFGs is limited by the fact that graphons only capture dense graphs. Since most empirically observed networks show some degree of sparsity, such as power law graphs, the GMFG framework is insufficient for capturing these network topologies. Thus, we introduce the novel concept of Graphex MFGs (GXMFGs) which builds on the graph theoretical concept of graphexes. Graphexes are the limiting objects to sparse graph sequences that also have other desirable features such as the small world property. Learning equilibria in these games is challenging due to the rich and sparse structure of the underlying graphs. To tackle these challenges, we design a new learning algorithm tailored to the GXMFG setup. This hybrid graphex learning approach leverages that the system mainly consists of a highly connected core and a sparse periphery. After defining the system and providing a theoretical analysis, we state our learning approach and demonstrate its learning capabilities on both synthetic graphs and real-world networks. This comparison shows that our GXMFG learning algorithm successfully extends MFGs to a highly relevant class of hard, realistic learning problems that are not accurately addressed by current MARL and MFG methods.
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引用它的顶会 Paper2
- Last Iterate Convergence in Monotone Mean Field GamesNoboru Isobe, Kenshi Abe, Kaito AriuNeurIPS 2025 · 被引用 2 次
- Learning Mean Field Control on Sparse GraphsChristian Fabian, Kai Cui, Heinz KoepplICML 2025
它引用的顶会 Paper6
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- Scalable Deep Reinforcement Learning Algorithms for Mean Field GamesMathieu Laurière, Sarah Perrin, Sertan Girgin, Paul Muller 等ICML 2022 · 被引用 64 次
- Learning Graphon Mean Field Games and Approximate Nash EquilibriaKai Cui, Heinz KoepplICLR 2022 · 被引用 50 次
- Learning While Playing in Mean-Field Games: Convergence and OptimalityQiaomin Xie, Zhuoran Yang, Zhaoran Wang, Andreea MincaICML 2021 · 被引用 45 次
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