Lune

IEEE VR2022顶会

Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation

Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet

2022年份
19被引次数
3顶会引用

摘要

In virtual reality, several manipulation techniques distort users' motions, for example to reach remote objects or increase precision. These techniques can become problematic when used with avatars, as they create a mismatch between the real performed action and the corresponding displayed action, which can negatively impact the sense of embodiment. In this paper, we propose to use a dual representation during anisomorphic interaction. A co-located representation serves as a spatial reference and reproduces the exact users' motion, while an interactive representation is used for distorted interaction. We conducted two experiments, investigating the use of dual representations with amplified motion (with the Go-Go technique) and decreased motion (with the PRISM technique). Two visual appearances for the interactive representation and the co-located one were explored. This exploratory study investigating dual representations in this context showed that people globally preferred having a single representation, but opinions diverged for the Go-Go technique. Also, we could not find significant differences in terms of performance. While interacting seemed more important than showing exact movements for agency during out-of-reach manipulation, people felt more in control of the realistic arm during close manipulation.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

lune papers fulltext 369c527f-bb2a-474b-b08f-002aec6860ed

引用它的顶会 Paper3

问问它们各自怎么用它

它引用的顶会 Paper3

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖