Do It Fast, Forget It Fast: How Timing and Limb Visualizations Affect First-Person Augmented Reality Instructions
Clara Sayffaerth, Ehbal Ablimit, Annika Köhler, Jonas Wombacher, Albrecht Schmidt, Florian Müller
摘要
Acquiring tacit knowledge and practical skills often depends on direct observation and in situ training. AR offers an alternative by overlaying first-person step-by-step instructions that guide users through tasks such as assembly and repair. Previous work demonstrates the effectiveness of AR instruction for specific applications. In our experimental work, we systematically explore aspects of the broader design space. We conducted a controlled experiment (n = 40) to investigate three key factors identified in learning theory and XR embodiment research: imitation timing (parallel vs. sequential), limb visualization (hand vs. full arm), and limb visibility (opaque vs. semi-transparent). Across all conditions, participants followed AR instructions and afterward repeated the tasks from memory. We assessed performance, user experience, and retention. Our results show that parallel imitation is faster and increases embodiment, whereas sequential imitation enhances memory retention and comfort. Our findings provide guidance for the temporal and visual design of first-person AR tutorials.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper13
- An Exploratory Study of Augmented Reality Presence for Tutoring Machine TasksYuanzhi Cao, Xun Qian, Tianyi Wang, Rachel Lee 等CHI 2020 · 被引用 73 次
- Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual RealityMartin Kocur, Florian Habler, Valentin Schwind, Pawel W. Wozniak 等CHI 2021 · 被引用 73 次
- Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill LearningDaiki Kodama, Takato Mizuho, Yuji Hatada, Takuji Narumi 等IEEE VR 2023 · 被引用 61 次
- XR-LIVE: Enhancing Asynchronous Shared-Space Demonstrations with Spatial-temporal Assistive Toolsets for Effective Learning in Immersive Virtual LaboratoriesSantawat Thanyadit, Parinya Punpongsanon, Thammathip Piumsomboon, Ting-Chuen PongCSCW 2022 · 被引用 37 次
- The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual RealityMartin Kocur, Lukas Jackermeier, Valentin Schwind, Niels HenzeCHI 2023 · 被引用 35 次
相关 Paper
- Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor TaskIsabel Sophie Fitton, Elizabeth Dark, Manoela Milena Oliveira da Silva, Jeremy Dalton 等CHI 2024 · 被引用 14 次
- Augmented Reality Training for Industrial Assembly Work - Are Projection-based AR Assistive Systems an Appropriate Tool for Assembly Training?Sebastian Büttner, Michael Prilla, Carsten RöckerCHI 2020 · 被引用 86 次
- WELDAR: Augmenting Live Hands-On Training with In-Situ Guidance for Novice LearnersChuhan (Franklin) Xu, Lia Sparingga Purnamasari, Zhenfang Chen, Daragh Byrne 等CHI 2026 · 被引用 1 次
- Assessing the Readiness of Augmented Reality for Industrial Assembly: A Deployment Study Comparing Immersive and Non-Immersive SolutionsXinyi Tu, Benedikt Hartmann, Per Ola Kristensson, John Liu 等IEEE VR 2026
- AdapTutAR: An Adaptive Tutoring System for Machine Tasks in Augmented RealityGaoping Huang, Xun Qian, Tianyi Wang, Fagun Patel 等CHI 2021 · 被引用 93 次
