Detection of Scaled Hand Interactions in Virtual Reality: The Effects of Motion Direction and Task Complexity
Shaghayegh Esmaeili, Brett Benda, Eric D. Ragan
摘要
In virtual reality (VR), natural physical hand interaction allows users to interact with virtual content using physical gestures. While the most straightforward use of tracked hand motion maintains a one-to-one mapping between the physical and virtual world, some cases might benefit from changing this mapping through scaled or redirected interactions that modify the mapping between user’s physical movements and the magnitude of corresponding virtual movements. However, large deviations in interaction fidelity may potentially provide distractions or a loss of perceived realism. Therefore, it is important to know the extent to which remapping techniques can be applied to scaled interactions in VR without users detecting the difference. In this paper, we extend prior research on redirected hand techniques by investigating user perception of scaled hand movements and estimating detection thresholds for different types of hand motion in VR. We conducted two experiments with a two-alternative forced-choice (2AFC) design to estimate the detection thresholds of remapped interaction. The first experiment tested the perception of motion scaling for simple hand movements, and the second experiment involved more complex reaching motions in a cognitively demanding game scenario. We present estimated detection thresholds for scale values that can be applied to virtual hand movements without users noticing the difference. Our findings show that detection thresholds differ significantly based on the type of hand movement (horizontal, vertical, and depth).
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper7
- Blink-Suppressed Hand RedirectionAndré Zenner, Kora Persephone Regitz, Antonio KrügerIEEE VR 2021 · 被引用 39 次
- Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D ManipulationDiane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran ArgelaguetIEEE VR 2022 · 被引用 19 次
- To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb RehabilitationPeixuan Xiong, Yukai Zhang, Nandi Zhang, Shihan Fu 等CHI 2024 · 被引用 17 次
- Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual RealityAndré Zenner, Chiara Karr, Martin Feick, Oscar Ariza 等CHI 2024 · 被引用 11 次
- Asleep at the Virtual Wheel: The Increasing Inaccessibility of Virtual Reality ApplicationsCraig Anderton, Chris Creed, Sayan Sarcar, Arthur TheilCHI 2025 · 被引用 10 次
相关 Paper
- Examining Effects of Technique Awareness on the Detection of Remapped Hands in Virtual RealityBrett Benda, Benjamin Rheault, Yanna Lin, Eric D. RaganIEEE VR 2024 · 被引用 11 次
- Detection Thresholds for Replay and Real-Time Discrepancies in VR Hand RedirectionKiyu Tanaka, Takuto Nakamura, Keigo Matsumoto, Hideaki Kuzuoka 等IEEE VR 2025 · 被引用 3 次
- Perceptually-Guided Adjusted Teleporting: Perceptual Thresholds for Teleport Displacements in Virtual EnvironmentsRose Connolly, Victor B. Zordan, Rachel McDonnellIEEE VR 2026 · 被引用 2 次
- Redirection Detection Thresholds for Avatar Manipulation with Different Body PartsRyutaro Watanabe, Azumi Maekawa, Michiteru Kitazaki, Yasuaki Monnai 等IEEE VR 2025 · 被引用 2 次
- Predicting the Limits: Tailoring Unnoticeable Hand Redirection Offsets in Virtual Reality to Individuals' Perceptual BoundariesMartin Feick, Kora Persephone Regitz, Lukas Gehrke, André Zenner 等UIST 2024 · 被引用 10 次
