Using Reinforcement Learning for Load Testing of Video Games
Rosalia Tufano, Simone Scalabrino, Luca Pascarella, Emad Aghajani, Rocco Oliveto, Gabriele Bavota
摘要
Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games require. Recently, reinforcement learning (RL) has been exploited to partially automate functional testing. RL enables training smart agents that can even achieve super-human performance in playing games, thus being suitable to explore them looking for bugs. We investigate the possibility of using RL for load testing video games. Indeed, the goal of game testing is not only to identify functional bugs, but also to examine the game's performance, such as its ability to avoid lags and keep a minimum number of frames per second (FPS) when high-demanding 3D scenes are shown on screen. We define a methodology employing RL to train an agent able to play the game as a human while also trying to identify areas of the game resulting in a drop of FPS. We demonstrate the feasibility of our approach on three games. Two of them are used as proof-of-concept, by injecting artificial performance bugs. The third one is an open-source 3D game that we load test using the trained agent showing its potential to identify areas of the game resulting in lower FPS.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- How Android Apps Break the Data Minimization Principle: An Empirical StudyShaokun Zhang, Hanwen Lei, Yuanpeng Wang, Ding Li 等ASE 2023 · 被引用 3 次
- VRExplorer: A Model-based Approach for Semi-Automated Testing of Virtual Reality ScenesZhengyang Zhu, Hong-Ning Dai, Hanyang Guo, Zeqin Liao 等ASE 2025 · 被引用 1 次
它引用的顶会 Paper2
相关 Paper
- MIMIC: Integrating Diverse Personality Traits for Better Game Testing Using Large Language ModelYifei Chen, Sarra Habchi, Lili WeiASE 2025
- Toward Training Superintelligent Software Agents through Self-Play SWE-RLYuxiang Wei, Zhiqing Sun, Emily McMilin, Jonas Gehring 等ICML 2026 · 被引用 32 次
- APIRL: Deep Reinforcement Learning for REST API FuzzingMyles Foley, Sergio MaffeisAAAI 2025 · 被引用 6 次
- A Closer Look at the Use of Reinforcement Learning for Speeding Up Runtime Verification of Software Tests (Experience Paper)Shinhae Kim, Saikat Dutta, Owolabi LegunsenISSTA 2026
- Can Cooperative Multi-Agent Reinforcement Learning Boost Automatic Web Testing? An Exploratory StudyYujia Fan, Sinan Wang, Zebang Fei, Yao Qin 等ASE 2024 · 被引用 3 次
