No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained Embedding
Yanchang Fu, Shengda Liu, Pei Xu, Kaiqi Huang
摘要
High-quality information set abstraction remains a core challenge in solving large-scale imperfect-information extensive-form games (IIEFGs)--such as no-limit Texas Hold’em--where the finite nature of spatial resources hinders solving strategies for the full game. State-of-the-art AI methods rely on pre-trained discrete clustering for abstraction, yet their hard classification irreversibly discards critical information: specifically, the quantifiable subtle differences between information sets--vital for strategy solving--thus compromising the quality of such solving. Inspired by the word embedding paradigm in natural language processing, this paper proposes the Embedding CFR algorithm, a novel approach for solving strategies in IIEFGs within an embedding space. The algorithm pre-trains and embeds the features of individual information sets into an interconnected low-dimensional continuous space, where the resulting vectors more precisely capture both the distinctions and connections between information sets. Embedding CFR introduces a strategy-solving process driven by regret accumulation and strategy updates in this embedding space, with supporting theoretical analysis verifying its ability to reduce cumulative regret. Experiments on poker show that with the same spatial overhead, Embedding CFR achieves significantly faster exploitability convergence compared to cluster-based abstraction algorithms, confirming its effectiveness. Furthermore, to our knowledge, it is the first algorithm in poker AI that pre-trains information set abstractions via low-dimensional embedding for strategy solving.
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它引用的顶会 Paper5
- Combining Deep Reinforcement Learning and Search for Imperfect-Information GamesNoam Brown, Anton Bakhtin, Adam Lerer, Qucheng GongNeurIPS 2020 · 被引用 205 次
- Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror DescentGabriele Farina, Christian Kroer, Tuomas SandholmAAAI 2021 · 被引用 91 次
- RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement LearningBoning Li, Zhixuan Fang, Longbo HuangICML 2024 · 被引用 6 次
- ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate RegretStephen Marcus McAleer, Gabriele Farina, Marc Lanctot, Tuomas SandholmICLR 2023 · 被引用 1 次
- Efficient Online Pruning and Abstraction for Imperfect Information Extensive-Form GamesBoning Li, Longbo HuangICLR 2025
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