Votesplat: Hough Voting Gaussian Splatting for 3D Scene Understanding
Minchao Jiang, Shunyu Jia, Jiaming Gu, Xiaoyuan Lu, Guangming Zhu, Anqi Dong, Liang Zhang
摘要
3D Gaussian Splatting (3DGS) has become horsepower in high-quality, real-time rendering for novel view synthesis of 3D scenes. However, existing methods focus primarily on geometric and appearance modeling, lacking deeper scene understanding while also incurring high training costs that complicate the originally streamlined differentiable rendering pipeline. To this end, we propose VoteSplat, a novel 3D scene understanding framework that integrates Hough voting with 3DGS. Specifically, Segment Anything Model (SAM) is utilized for instance segmentation, extracting objects, and generating 2D vote maps. We then embed spatial offset vectors into Gaussian primitives. These offsets construct 3D spatial votes by associating them with 2D image votes, while depth distortion constraints refine localization along the depth axis. For open-vocabulary object localization, VoteSplat maps 2D image semantics to 3D point clouds via voting points, reducing training costs associated with high-dimensional CLIP features while preserving semantic unambiguity. Extensive experiments demonstrate effectiveness of VoteSplat in open-vocabulary 3D instance localization, 3D point cloud understanding, click-based 3D object localization, hierarchical segmentation, and ablation studies. Our code is available at https://sy-ja.github.io/votesplat/
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引用它的顶会 Paper5
- ReLaGS: Relational Language Gaussian SplattingYaxu Xie, Abdalla Arafa, Alireza Javanmardi, Christen Millerdurai 等CVPR 2026 · 被引用 7 次
- ExtrinSplat: Decoupling Geometry and Semantics for Open-Vocabulary Understanding in 3D Gaussian SplattingJiayu Ding, Xinpeng Liu, Zhiyi Pan, Shiqiang Long 等CVPR 2026 · 被引用 7 次
- REArtGS++: Generalizable Articulation Reconstruction with Temporal Geometry Constraint via Planar Gaussian SplattingDi Wu, Liu Liu, Anran Huang, 玉研 刘 等CVPR 2026 · 被引用 6 次
- EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene UnderstandingSeungjun Lee, Zihan Wang, Yunsong Wang, Gim Hee LeeCVPR 2026 · 被引用 2 次
- STMI: Segmentation-Guided Token Modulation with Cross-Modal Hypergraph Interaction for Multi-Modal Object Re-IdentificationXingguo Xu, Zhanyu Liu, Weixiang Zhou, Yuansheng Gao 等AAAI 2026
它引用的顶会 Paper19
- Segment AnythingAlexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao 等ICCV 2023 · 被引用 13,211 次
- Emerging Properties in Self-Supervised Vision TransformersMathilde Caron, Hugo Touvron, Ishan Misra, Hervé Jégou 等ICCV 2021 · 被引用 8,921 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Deep Hough Voting for 3D Object Detection in Point CloudsCharles R. Qi, Or Litany, Kaiming He, Leonidas J. GuibasICCV 2019 · 被引用 1,467 次
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger 等SIGGRAPH 2024 · 被引用 660 次
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