Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation
Ailing Zeng, Xiao Sun, Lei Yang, Nanxuan Zhao, Minhao Liu, Qiang Xu
摘要
Various deep learning techniques have been proposed to solve the single-view 2D-to-3D pose estimation problem. While the average prediction accuracy has been improved significantly over the years, the performance on hard poses with depth ambiguity, self-occlusion, and complex or rare poses is still far from satisfactory. In this work, we target these hard poses and present a novel skeletal GNN learning solution. To be specific, we propose a hop-aware hierarchical channel-squeezing fusion layer to effectively extract relevant information from neighboring nodes while suppressing undesired noises in GNN learning. In addition, we propose a temporal-aware dynamic graph construction procedure that is robust and effective for 3D pose estimation. Experimental results on the Human3.6M dataset show that our solution achieves 10.3% average prediction accuracy improvement and greatly improves on hard poses over state-of-the-art techniques. We further apply the proposed technique on the skeleton-based action recognition task and also achieve state-of-the-art performance. Our code is available at https://github. com/ailingzengzzz/Skeletal-GNN .
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper25
- MHFormer: Multi-Hypothesis Transformer for 3D Human Pose EstimationWenhao Li, Hong Liu, Hao Tang, Pichao Wang 等CVPR 2022 · 被引用 403 次
- MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in VideoJinlu Zhang, Zhigang Tu, Jianyu Yang, Yujin Chen 等CVPR 2022 · 被引用 356 次
- HumanSD: A Native Skeleton-Guided Diffusion Model for Human Image GenerationXuan Ju, Ailing Zeng, Chenchen Zhao, Jianan Wang 等ICCV 2023 · 被引用 137 次
- GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular VideoBruce X. B. Yu, Zhi Zhang, Yongxu Liu, Sheng-Hua Zhong 等ICCV 2023 · 被引用 131 次
- SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and ModelingZhitao Yang, Zhongang Cai, Haiyi Mei, Shuai Liu 等ICCV 2023 · 被引用 73 次
它引用的顶会 Paper8
- DeepGCNs: Can GCNs Go As Deep As CNNs?Guohao Li, Matthias Müller, Ali K. Thabet, Bernard GhanemICCV 2019 · 被引用 1,586 次
- Exploiting Spatial-Temporal Relationships for 3D Pose Estimation via Graph Convolutional NetworksYujun Cai, Liuhao Ge, Jun Liu, Jianfei Cai 等ICCV 2019 · 被引用 504 次
- Learning Graph Convolutional Network for Skeleton-Based Human Action Recognition by Neural SearchingWei Peng, Xiaopeng Hong, Haoyu Chen, Guoying ZhaoAAAI 2020 · 被引用 362 次
- Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action RecognitionFanfan Ye, Shiliang Pu, Qiaoyong Zhong, Chao Li 等ACM MM 2020 · 被引用 348 次
- Optimizing Network Structure for 3D Human Pose EstimationHai Ci, Chunyu Wang, Xiaoxuan Ma, Yizhou WangICCV 2019 · 被引用 267 次
相关 Paper
- Revisiting Skeleton-based Action RecognitionHaodong Duan, Yue Zhao, Kai Chen, Dahua Lin 等CVPR 2022 · 被引用 752 次
- Dynamic Multiscale Graph Neural Networks for 3D Skeleton Based Human Motion PredictionMaosen Li, Siheng Chen, Yangheng Zhao, Ya Zhang 等CVPR 2020
- Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action RecognitionJungho Lee, Minhyeok Lee, Dogyoon Lee, Sangyoun LeeICCV 2023 · 被引用 236 次
- HopFIR: Hop-wise GraphFormer with Intragroup Joint Refinement for 3D Human Pose EstimationKai Zhai, Qiang Nie, Bo Ouyang, Xiang Li 等ICCV 2023 · 被引用 15 次
- SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingHong Yan, Yang Liu, Yushen Wei, Zhen Li 等ICCV 2023 · 被引用 77 次
