Optimizing Network Structure for 3D Human Pose Estimation
Hai Ci, Chunyu Wang, Xiaoxuan Ma, Yizhou Wang
摘要
A human pose is naturally represented as a graph where the joints are the nodes and the bones are the edges. So it is natural to apply Graph Convolutional Network (GCN) to estimate 3D poses from 2D poses. In this work, we propose a generic formulation where both GCN and Fully Connected Network (FCN) are its special cases. From this formulation, we discover that GCN has limited representation power when used for estimating 3D poses. We overcome the limitation by introducing Locally Connected Network (LCN) which is naturally implemented by this generic formulation. It notably improves the representation capability over GCN. In addition, since every joint is only connected to a few joints in its neighborhood, it has strong generalization power. The experiments on public datasets show it: (1) outperforms the state-of-the-arts; (2) is less data hungry than alternative models; (3) generalizes well to unseen actions and datasets.
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引用它的顶会 Paper59
- 3D Human Pose Estimation with Spatial and Temporal TransformersCe Zheng, Sijie Zhu, Matías Mendieta, Taojiannan Yang 等ICCV 2021 · 被引用 648 次
- MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in VideoJinlu Zhang, Zhigang Tu, Jianyu Yang, Yujin Chen 等CVPR 2022 · 被引用 356 次
- MotionBERT: A Unified Perspective on Learning Human Motion RepresentationsWentao Zhu, Xiaoxuan Ma, Zhaoyang Liu, Libin Liu 等ICCV 2023 · 被引用 322 次
- Skeleton-aware networks for deep motion retargetingKfir Aberman, Peizhuo Li, Dani Lischinski, Olga Sorkine-Hornung 等SIGGRAPH 2020 · 被引用 210 次
- Modulated Graph Convolutional Network for 3D Human Pose EstimationZhiming Zou, Wei TangICCV 2021 · 被引用 166 次
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