MeInGame: Create a Game Character Face from a Single Portrait
Jiangke Lin, Yi Yuan, Zhengxia Zou
Abstract
Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face attributes to obtain the desired face, or have limited freedom of facial shape and texture. In this paper, we propose an automatic character face creation method that predicts both facial shape and texture from a single portrait, and it can be integrated into most existing 3D games. Although 3D Morphable Face Model (3DMM) based methods can restore accurate 3D faces from single images, the topology of 3DMM mesh is different from the meshes used in most games. To acquire fidelity texture, existing methods require a large amount of face texture data for training, while building such datasets is time-consuming and laborious. Besides, such a dataset collected under laboratory conditions may not generalized well to in-the-wild situations. To tackle these problems, we propose 1) a low-cost facial texture acquisition method, 2) a shape transfer algorithm that can transform the shape of a 3DMM mesh to games, and 3) a new pipeline for training 3D game face reconstruction networks. The proposed method not only can produce detailed and vivid game characters similar to the input portrait, but can also eliminate the influence of lighting and occlusions. Experiments show that our method outperforms state-of-the-art methods used in games. Code and dataset are available at https://github.com/FuxiCV/MeInGame.
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Cited by top-tier papers3
- High-Quality 3D Face Reconstruction with Affine Convolutional NetworksZhiqian Lin, Jiangke Lin, Lincheng Li, Yi Yuan et al.ACM MM 2022 · 8 citations
- Towards High-Fidelity Face Self-Occlusion Recovery via Multi-View Residual-Based GAN InversionJinsong Chen, Hu Han, Shiguang ShanAAAI 2022 · 8 citations
- Zero-Shot Text-to-Parameter Translation for Game Character Auto-CreationRui Zhao, Wei Li, Zhipeng Hu, Lincheng Li et al.CVPR 2023
Builds on5
- Soft Rasterizer: A Differentiable Renderer for Image-Based 3D ReasoningShichen Liu, Weikai Chen, Tianye Li, Hao LiICCV 2019 · 789 citations
- Face-to-Parameter Translation for Game Character Auto-CreationTianyang Shi, Yi Yuan, Changjie Fan, Zhengxia Zou et al.ICCV 2019 · 56 citations
- Fast and Robust Face-to-Parameter Translation for Game Character Auto-CreationTianyang Shi, Zhengxia Zou, Yi Yuan, Changjie FanAAAI 2020 · 38 citations
- Towards High-Fidelity 3D Face Reconstruction From In-the-Wild Images Using Graph Convolutional NetworksJiangke Lin, Yi Yuan, Tianjia Shao, Kun ZhouCVPR 2020
- FaceScape: A Large-Scale High Quality 3D Face Dataset and Detailed Riggable 3D Face PredictionHaotian Yang, Hao Zhu, Yanru Wang, Mingkai Huang et al.CVPR 2020
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