Lune

AAAI2021Top-tier venue

Evolution Strategies for Approximate Solution of Bayesian Games

Zun Li, Michael P. Wellman

2021Year
19Citations
3Top-tier citations

Abstract

We address the problem of solving complex Bayesian games, characterized by high-dimensional type and action spaces, many (> 2) players, and general-sum payoffs. Our approach applies to symmetric one-shot Bayesian games, with no given analytic structure. We represent agent strategies in parametric form as neural networks, and apply natural evolution strategies (NES) [wierstra2014natural] for deep model optimization. For pure equilibrium computation, we formulate the problem as bi-level optimization, and employ NES in an iterative algorithm to implement both inner-loop best response optimization and outer-loop regret minimization. In simple games including first- and second-price auctions, it is capable of recovering known analytic solutions. For mixed equilibrium computation, we adopt an incremental strategy generation framework, with NES as strategy generator producing a finite sequence of approximate best-response strategies. We then calculate equilibria over this finite strategy set via a model-based optimization process. Both our pure and mixed equilibrium computation methods employ NES to efficiently search for strategies over the functional space, given only black-box simulation access to noisy payoff samples. We experimentally demonstrate the efficacy of all methods on two simultaneous sealed-bid auction games with distinct type distributions, and observe that the solutions exhibit qualitatively different behavior in these two environments.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext e5dc3879-d04c-4c8c-8e7e-c42a1600a49a

Cited by top-tier papers3

Ask how each one uses it

Builds on4

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines