Converging to Team-Maxmin Equilibria in Zero-Sum Multiplayer Games
Youzhi Zhang, Bo An
Abstract
Efficiently computing equilibria for multiplayer games is still an open challenge in computational game theory. This paper focuses on computing Team-Maxmin Equilibria (TMEs), which is an important solution concept for zero-sum multiplayer games where players in a team having the same utility function play against an adversary independently. Existing algorithms are inefficient to compute TMEs in large games, especially when the strategy space is too large to be represented due to limited memory. In two-player games, the Incremental Strategy Generation (ISG) algorithm is an efficient approach to avoid enumerating all pure strategies. However, the study of ISG for computing TMEs is completely unexplored. To fill this gap, we first study the properties of ISG for multiplayer games, showing that ISG converges to a Nash Equilibrium (NE) but may not converge to a TME. Second, we design an ISG variant for TMEs (ISGT) by exploiting that a TME is an NE maximizing the team's utility and show that ISGT converges to a TME and the impossibility of relaxing conditions in ISGT. Third, to further improve the scalability, we design an ISGT variant (CISGT) by using the strategy space for computing an equilibrium that is close to a TME but is easier to be computed as the initial strategy space of ISGT. Finally, extensive experimental results show that CISGT is orders of magnitude faster than ISGT and the state-of-the-art algorithm to compute TMEs in large games.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 1f0e9ade-3cfb-4521-8f24-1ba6d478085fCited by top-tier papers11
- Computing Ex Ante Coordinated Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form GamesYouzhi Zhang, Bo An, Jakub CernýAAAI 2021 · 30 citations
- Connecting Optimal Ex-Ante Collusion in Teams to Extensive-Form Correlation: Faster Algorithms and Positive Complexity ResultsGabriele Farina, Andrea Celli, Nicola Gatti, Tuomas SandholmICML 2021 · 29 citations
- Evolution Strategies for Approximate Solution of Bayesian GamesZun Li, Michael P. WellmanAAAI 2021 · 19 citations
- A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame SolvingLuca Carminati, Federico Cacciamani, Marco Ciccone, Nicola GattiICML 2022 · 18 citations
- Team-PSRO for Learning Approximate TMECor in Large Team Games via Cooperative Reinforcement LearningStephen McAleer, Gabriele Farina, Gaoyue Zhou, Mingzhi Wang et al.NeurIPS 2023 · 18 citations
Builds on2
Related papers
- Efficiently Computing Nash Equilibria in Adversarial Team Markov GamesFivos Kalogiannis, Ioannis Anagnostides, Ioannis Panageas, Emmanouil V. Vlatakis-Gkaragkounis et al.ICLR 2023 · 2 citations
- Subgame Solving in Adversarial Team GamesBrian Hu Zhang, Luca Carminati, Federico Cacciamani, Gabriele Farina et al.NeurIPS 2022 · 10 citations
- Team Correlated Equilibria in Zero-Sum Extensive-Form Games via Tree DecompositionsBrian Hu Zhang, Tuomas SandholmAAAI 2022 · 26 citations
- DAG-Based Column Generation for Adversarial Team GamesYouzhi Zhang, Bo An, Daniel Dajun ZengICML 2024 · 6 citations
- The Complexity of Two-Team Polymatrix Games with Independent AdversariesAlexandros Hollender, Gilbert Maystre, Sai Ganesh NagarajanICLR 2025
