Lune

ICSE2024Top-tier venue

An Empirical Study on Oculus Virtual Reality Applications: Security and Privacy Perspectives

Hanyang Guo, Hong-Ning Dai, Xiapu Luo, Zibin Zheng, Gengyang Xu, Fengliang He

2024Year
17Citations
8Top-tier citations

Abstract

Although Virtual Reality (VR) has accelerated its prevalent adoption in emerging metaverse applications, it is not a fundamentally new technology. On one hand, most VR operating systems (OS) are based on off-the-shelf mobile OS (e.g., Android). As a result, VR apps also inherit privacy and security deficiencies from conventional mobile apps. On the other hand, in contrast to conventional mobile apps, VR apps can achieve immersive experience via diverse VR devices, such as head-mounted displays, body sensors, and controllers though achieving this requires the extensive collection of privacy-sensitive human biometrics (e.g., hand-tracking and face-tracking data). Moreover, VR apps have been typically implemented by 3D gaming engines (e.g., Unity), which also contain intrinsic security vulnerabilities. Inappropriate use of these technologies may incur privacy leaks and security vulnerabilities although these issues have not received significant attention compared to the proliferation of diverse VR apps. In this paper, we develop a security and privacy assessment tool, namely the VR-SP detector for VR apps. The VR-SP detector has integrated program static analysis tools and privacy-policy analysis methods. Using the VR-SP detector, we conduct a comprehensive empirical study on 500 popular VR apps. We obtain the original apps from the popular Oculus and SideQuest app stores and extract APK files via the Meta Oculus Quest 2 device. We evaluate security vulnerabilities and privacy data leaks of these VR apps by VR app analysis, taint analysis, and privacy-policy analysis. We find that a number of security vulnerabilities and privacy leaks widely exist in VR apps. Moreover, our results also reveal conflicting representations in the privacy policies of these apps and inconsistencies of the actual data collection with the privacy-policy statements of the apps. Based on these findings, we make suggestions for the future development of VR apps.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

Cited by top-tier papers8

Ask how each one uses it

Builds on10

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines