ASL Sea Battle: Gamifying Sign Language Data Collection
Danielle Bragg, Naomi Caselli, John W. Gallagher, Miriam Goldberg, Courtney J. Oka, William Thies
Abstract
The development of accurate machine learning models for sign languages like American Sign Language (ASL) has the potential to break down communication barriers for deaf signers. However, to date, no such models have been robust enough for real-world use. The primary barrier to enabling real-world applications is the lack of appropriate training data. Existing training sets suffer from several shortcomings: small size, limited signer diversity, lack of real-world settings, and missing or inaccurate labels. In this work, we present ASL Sea Battle, a sign language game designed to collect datasets that overcome these barriers, while also providing fun and education to users. We conduct a user study to explore the data quality that the game collects, and the user experience of playing the game. Our results suggest that ASL Sea Battle can reliably collect and label real-world sign language videos, and provides fun and education at the expense of data throughput.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext dad18b37-eb16-439f-918e-67897e9126c3Cited by top-tier papers7
- "In this online environment, we're limited": : Exploring Inclusive Video Conferencing Design for SignersJazz Rui Xia Ang, Ping Liu, Emma McDonnell, Sarah CoppolaCHI 2022 · 41 citations
- Towards AI-driven Sign Language Generation with Non-manual MarkersHan Zhang, Rotem Shalev-Arkushin, Vasileios Baltatzis, Connor Gillis et al.CHI 2025 · 12 citations
- Find the Bot!: Gamifying Facial Emotion Recognition for Both Human Training and Machine Learning Data CollectionYeonsun Yang, Ahyeon Shin, Nayoung Kim, Huidam Woo et al.CHI 2024 · 8 citations
- Exploring Collection of Sign Language Videos through CrowdsourcingDanielle Bragg, Abraham Glasser, Fyodor Minakov, Naomi Caselli et al.CSCW 2022 · 7 citations
- Exploring Team-Sourced Hyperlinks to Address Navigation Challenges for Low-Vision Readers of Scientific PapersSoya Park, Jonathan Bragg, Michael Chang, Kevin Larson et al.CSCW 2022 · 6 citations
Related papers
- Open-Domain Sign Language Translation Learned from Online VideoBowen Shi, Diane Brentari, Gregory Shakhnarovich, Karen LivescuEMNLP 2022 · 39 citations
- YouTube-SL-25: A Large-Scale, Open-Domain Multilingual Sign Language Parallel CorpusGarrett Tanzer, Biao ZhangICLR 2025
- Analyzing Deaf and Hard-of-Hearing Users' Behavior, Usage, and Interaction with a Personal Assistant Device that Understands Sign-Language InputAbraham Glasser, Matthew Watkins, Kira Hart, Sooyeon Lee et al.CHI 2022 · 21 citations
- SignGlass: First-Person View Comprehensive and Generalizable ASL Translation Using Wearable GlassYongxiang Cai, Taiting Lu, Zhenghao Li, Hao Zhou et al.UIST 2025 · 2 citations
- Towards Sign Language-Centric Design of ASL Survey ToolsShruti Mahajan, Zoey Walker, Rachel Boll, Michelle Santacreu et al.CHI 2022 · 14 citations
