Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games
Gabriele Farina, Tuomas Sandholm
Abstract
Regret minimization has proved to be a versatile tool for tree-form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, modern extensions of counterfactual regret minimization (CFR) are currently the practical state of the art for computing a Nash equilibrium. Most regret-minimization algorithms for tree-form sequential decision making, including CFR, require (i) an exact model of the player’s decision nodes, observation nodes, and how they are linked, and (ii) full knowledge, at all times t, about the payoffs—even in parts of the decision space that are not encountered at time t. Recently, there has been growing interest towards relaxing some of those restrictions and making regret minimization applicable to settings for which reinforcement learning methods have traditionally been used—for example, those in which only black-box access to the environment is available. We give the first, to our knowledge, regret-minimization algorithm that guarantees sublinear regret with high probability even when requirement (i)—and thus also (ii)—is dropped. We formalize an online learning setting in which the strategy space is not known to the agent and gets revealed incrementally whenever the agent encounters new decision points. We give an efficient algorithm that achieves O(T^3/4) regret with high probability for that setting, even when the agent faces an adversarial environment. Our experiments show it significantly outperforms the prior algorithms for the problem, which do not have such guarantees. It can be used in any application for which regret minimization is useful: approximating Nash equilibrium or quantal response equilibrium, approximating coarse correlated equilibrium in multi-player games, learning a best response, learning safe opponent exploitation, and online play against an unknown opponent/environment.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext da9741b4-99ce-4db6-82a5-29a0f226f344Cited by top-tier papers15
- Sample-Efficient Reinforcement Learning of Partially Observable Markov GamesQinghua Liu, Csaba Szepesvári, Chi JinNeurIPS 2022 · 43 citations
- Near-Optimal Learning of Extensive-Form Games with Imperfect InformationYu Bai, Chi Jin, Song Mei, Tiancheng YuICML 2022 · 31 citations
- Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror DescentYu Bai, Chi Jin, Song Mei, Ziang Song et al.NeurIPS 2022 · 24 citations
- Learning in two-player zero-sum partially observable Markov games with perfect recallTadashi Kozuno, Pierre Ménard, Rémi Munos, Michal ValkoNeurIPS 2021 · 23 citations
- Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental LimitsQinghua Liu, Yuanhao Wang, Chi JinICML 2022 · 18 citations
Builds on2
Related papers
- Finding and Certifying (Near-)Optimal Strategies in Black-Box Extensive-Form GamesBrian Hu Zhang, Tuomas SandholmAAAI 2021 · 15 citations
- Online Learning in Unknown Markov GamesYi Tian, Yuanhao Wang, Tiancheng Yu, Suvrit SraICML 2021 · 48 citations
- Extensive-Form Game Solving via Blackwell Approachability on TreeplexesDarshan Chakrabarti, Julien Grand-Clément, Christian KroerNeurIPS 2024 · 8 citations
- Small Nash Equilibrium Certificates in Very Large GamesBrian Hu Zhang, Tuomas SandholmNeurIPS 2020 · 6 citations
- Regret Minimization and Convergence to Equilibria in General-sum Markov GamesLiad Erez, Tal Lancewicki, Uri Sherman, Tomer Koren et al.ICML 2023 · 35 citations
