Learning in two-player zero-sum partially observable Markov games with perfect recall
Tadashi Kozuno, Pierre Ménard, Rémi Munos, Michal Valko
Abstract
We study the problem of learning a Nash equilibrium (NE) in an imperfect information game (IIG) through self-play. Precisely, we focus on two-player, zero-sum, episodic, tabular IIG under the perfect-recall assumption where the only feedback is realizations of the game (bandit feedback). In particular, the dynamics of the IIG is not known-we can only access it by sampling or interacting with a game simulator. For this learning setting, we provide the Implicit Exploration Online Mirror Descent (IXOMD) algorithm. It is a model-free algorithm with a high-probability bound on the convergence rate to the NE of order 1/ √ T where T is the number of played games. Moreover, IXOMD is computationally efficient as it needs to perform the updates only along the sampled trajectory.
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Install the CLIlune papers fulltext 855e2ba4-81ec-40b7-83e1-a925cff3e730Cited by top-tier papers7
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